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FPSC Classic Models and Media / [LOCKED] EAI VWEAPs!

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Errant AI
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Posted: 15th Dec 2006 00:56 Edited at: 15th Dec 2006 02:08
I've been busy building VWEAPs...

Here's some pics:























Done so far are:

M9
*3 variants: basic, with light, with suppressor

M16K
*3 variants: basic, with reflex optic, with holographic optic

M635
*3 variants: basic, with reflex optic, with holographic optic, with suppressor

M4 CQBR
* One version with holographic optic.


Four 512x12 maps total (One common map for each type and its variations). Lots of fun playing tetris with the elements in attempts to get everything to fit.



It's sort of too bad that FPSC doesn't support LOD. These are weighing in at around 350-700 tris but theres still leeway to do fugly things like three sided barrels and whatnot. Cross that bridge when I get there I suppose.
Airslide
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Posted: 15th Dec 2006 01:00
Looks great! I assume I should be recieving/received an e-mail from you about these for the DBP project?

Make sure you know about the 'FIRESPOT' bone, place a bone on the end of the muzzle and call it 'FIRESPOT', so the muzzleflash comes from the end of the gun.

Errant AI
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Posted: 15th Dec 2006 01:02
No worries... Well aware of the firespot deal.
filya
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Posted: 15th Dec 2006 01:50
Looks great Errant. Very real life like.

-- game dev is fun...but taking up too much time --
Cut scenes
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Posted: 15th Dec 2006 01:58
My eyes are bleeding.
(in the good way)

"People are easier to search when they're dead."--Captain Barbosa
Reality Forgotten
FPSC Reloaded TGC Backer
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Location: Wichita Falls TX
Posted: 15th Dec 2006 02:09
Very nice job man! Good variants. Never seen 'em before.

RF

bfx arena 2008
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Posted: 15th Dec 2006 04:08
nice! are these going to be sold,free,or private(if privat then: SHOW OFF!!!)
Butter fingers
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Location: Mecca
Posted: 15th Dec 2006 04:20
Impressive alignment work there buddy, all guns in hands and on scale!

Lookin very nice too! This might be an odd crit, but the texture detail on the guns almost looks TOO high against the characters! Perhaps it needs toning down a little... or the character's texture map needs more detail!

Anyway, I don't care if MP6 is coming out soon, I'd hold out for these models, and heck, you should wait up too, and take advantage of the dual weild engine mod!

Peace out

Butters

Airslide
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Posted: 15th Dec 2006 05:02
Quote: "you should wait up too, and take advantage of the dual weild engine mod!"


Now available

tj990
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Posted: 15th Dec 2006 06:21 Edited at: 7th Jan 2007 12:18
looking fine as always errant!
Errant AI
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Posted: 15th Dec 2006 07:38
Thanks, Fellas. I'm pretty happy with them.

To most people this probabily just seems like a bunch of M16s... but I'm nutty like that.

Airslide, check your email... I upladed some files for you.

RF, Glad you like them. I think that 5.56mm PDW variants will become more common if and when the M16 family starts to get phased out of the battle rifle role in order to make room for the FN SCAR or whatever hits the scene in the comming years.

bfx arena 2008, these will sold at some point. Possibly as an official TGC pack.

Butters, thanks, man! It wasn't as much as a PITA as I'd feared to get them in the hands. The hands themselves are in a bit of an awkward position though (especially the thumbs!). I'd originally hoped to use Loc's stripper or Bond1's bikini girl to model VWEAPs but didn't get around to remapping the characters. These guys seemed pretty appropriate and have decent deformation, support hands are properly in-line and the respirators and flash hoods make them easy to put a bunch in a scene together without looking too much like clones. FYI, I scaled up the VWEAPs to 120% of the HUD gun size and the SAS guys with S10 masks are 100% scale in FPE. The guys in flash hoods are 90% (I think). Anyways, they look the right size when you're standing shoulder to shoulder or staring down the business end at point blank. Like you pointed out, it does make me want to spruce up the definition on the SAS guys but I don't have time to mess with that right now. Without anisotropic filtering (I have it on 16x) they look as blurry as the characters.


Cut Scenes and Shadow7 and anyone else that likes eye-candy, Please enjoy this shameless self-promotion wallpaper:

Smitho
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Location: Blackpool, England
Posted: 15th Dec 2006 08:32
Well done, errant. Some more great work coming out yet again. Did you finish the animation "problem" we spoke about on your forums private IM? The hands were cocking a part that wasnt there etc...
I would also think about waiting for the dual wield. This would be bsaically the first ones to come out, and people would rave for them I think this will do well.
Good luck,
Yours,
Dan.

Errant AI
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Posted: 15th Dec 2006 16:44 Edited at: 15th Dec 2006 16:45
Yeah, if you've seen the Revision 2 video (http://www.youtube.com/watch?v=44gFsslhpg4) you'll notice that the slapping gesture has been replaced with a more deliberate looking press of the bolt catch. If you check out Airslides WIP thread in the NVidia, there's a couple videos there with a more recent animation revision that is a little brisker and has the thumb sweep the catch instead of sort of poking at it. It also shows a much desired alt-fire for the M203!

I'm definately eager about teh dual wield...

Quote: "Now available"


Did I miss something?
Locrian
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Location: Burton Mi.
Posted: 15th Dec 2006 17:41
First off I wanna say nice looking weapons Errant. Even your use of stock media like the sas makes your presentation look so pro. You really have a talent.

Quote: "Did I miss something?"

The newest update now recognizes FIRESPOT02,BRASS02, and SMOKE02
Errant AI
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Posted: 15th Dec 2006 18:07
Ahh... is that it? Thanks, Loc.

I was hoping they had modified things to facilitate true alternating fire. The recognition of _02 bones is nice but doesn't really solve anything other than making it easier for simultaneous firing. I'll modify and retest my G18s with this anyhow.

As discussed in my "case study: dual semi-automatics" thread, I just have a hard time seeing motivation to make dual semi-automatics even with these additions. But hey, people can have twice as much goofy, floating brass hovering around now ><
FredP
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Posted: 15th Dec 2006 18:14
Errant,
Enough with the guns already...I feel inadequate.

Seriously,though,those are some uber sweet looking guns.

Errant AI
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Posted: 15th Dec 2006 18:35
Thanks, Fred... Maybe someday I'll brave the 3Dchat board
FredP
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Posted: 15th Dec 2006 18:46
I think you would do well over there...you have some good skills.

bfx arena 2008
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Posted: 15th Dec 2006 21:15
i wish these were free! im poor
AaronG
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Posted: 15th Dec 2006 22:45 Edited at: 16th Dec 2006 01:07
dang lol. Those ARE good. just for 5 of your guns, I'd deal out 40+ dollars. lol.

KeithC
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Posted: 16th Dec 2006 01:33
Quote: "i wish these were free! im poor"

Get a job.

rolfy
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Posted: 16th Dec 2006 01:53
You really know your stuff man!The detail makes my eyes water.
Butter fingers
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Posted: 16th Dec 2006 02:31
I just figured you might look here, but errant, I can get your "door with destroyed state" working if you want. Just one thing?

is the destroyed door part of the normal doors anims or is it a separate mesh?

I can work it both ways, but the first is easier.

peace

butters

Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 16th Dec 2006 03:05
Quote: "ou'll notice that the slapping gesture has been replaced with a more deliberate looking press of the bolt catch."



You should change this animation back to the origional. YOu undeed palm butt the bolt release when reloading. you don't delicately push the button. Other than that Great Work!


RF

Errant AI
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Posted: 16th Dec 2006 03:14 Edited at: 16th Dec 2006 03:22
Thanks for the new comments.. LOL Kieth, I need to take that advice, myself :-\

Butters, I had to poke around to figure out what you were talking about...

It was a vent door with one mesh. Is that the one you were thinking of? Frames 1-15 it swings open, 16-30 it closes and 31-50 it pops off its hinges and flops to the ground. The max file has the frame, door and punch.

The animations are pretty poor though because I was (am) too much of a segment nub to figure it out.

I'm attaching the .3ds and .tga if you want to mess around with it. Can you load a .3ds into Maya?

RF,check out the "M16 w/M203 Demonstration (1.88 MB)" video in Airslides compo thread and let me know if it's any better or worse than the other versions you've seen. I don't mind changing things to use the palm instead of thumb if that's how it needs to be.

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Airslide
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Posted: 16th Dec 2006 04:26
Quote: "RF,check out the "M16 w/M203 Demonstration (1.88 MB)" video in Airslides compo thread and let me know if it's any better or worse than the other versions you've seen."


BTW, for anyone who wants the link to that:
http://forum.thegamecreators.com/?m=forum_view&t=94243&b=32

I've got several videos demonstrating EAI's weapons, keep in mind however their walking animation is a coded sequence and positioning is diffrent than EAI's default because I'm using DBPro.

s4real
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Posted: 16th Dec 2006 04:34
Well errant what can i say but these are great as always.

When you going to release these puppys?


Best s4

Im a wizz at texturing toilets
rolfy
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Posted: 19th Dec 2006 09:12
Whats the word on these Errant, release date in sight yet?
Locrian
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Posted: 19th Dec 2006 16:52
On Errants site he says he'll be back after the holidays. Probably wont hear much from him till then about his pack.
Errant AI
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Posted: 6th Jan 2007 04:14
Release date just became quite uncertian...

Was out of town for two weeks and now that I'm back my PC seems a bit on the dead side. Grrr.... I was seriously jonesing to get back to work on these too.

Hopefully it's nothing too bad but I am no IT. I should be able to let people know how rosy the outlook is in a few days.
rolfy
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Posted: 6th Jan 2007 04:23
Hope its nothing too serious Errant,nice to see you back.
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FPSC Reloaded TGC Backer
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Posted: 6th Jan 2007 12:05
That animation is very nice man, I would still make itht e palm that resets the bolt.


regards,
RF

Reality Forgotten Dev Forums
In my case, you know, I hate to advocate drugs or liquor, violence, insanity to anyone. But in my case it's worked.
Smitho
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Posted: 9th Jan 2007 22:54
Nice animations, man
Such great models wasted on an engine like FPSC

Butter fingers
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Posted: 9th Jan 2007 23:20
Errant, sorry I took ages to reply. I've got a working breakable door, but if it's all the same to you, I'm gonna email it to you, cuz I don't want a thing like that getting out and about before the 16th!

It would be awful if your PC is dead man. I send it my best wishes, and get well soons.

butters

Errant AI
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Posted: 9th Jan 2007 23:58
No worries, Butters. I've been away for a while so it's all good. New parts are on the way, so with a bit of luck I'll be back in action after the weekend.

Thanks for the well wishes, fellas. My reincarnated rig will be a bit faster and modernized... It's bittersweet.

Smitho, I figure It'll only be a waste if nobody can put them to good use or at least get a kick outta 'em. Sadly, my PC repairs ate up what I had budgeted for TGE. Oh well, stuff happens.
Airslide
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Posted: 10th Jan 2007 00:41
Quote: "TGE"


Is that Torque Game Engine or something?

Oh, Errant, in a bit I'll e-mail you some pics of how the engine I'm using your guns in is going. I restarted the actuall engine, though I'm copying and pasting over some of the old stuff. In someways better and in other ways I sort of regret it. We'll see how it turns out...

Dog
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Posted: 10th Jan 2007 19:15
EA,

Just say the word bro and I'll buy TGE for you. You do great work and I'd like to see them available for my other project. JUst let me know!

Phlum
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Posted: 10th Jan 2007 20:50
Are these just VWEAPS or do they come with HUDs?

They look very nice.

[center]
Halo Storm
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Posted: 12th Feb 2007 00:52
OMFG those guns are AWSOME! i wish i had those...
Smitho
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Posted: 12th Feb 2007 09:41
Not much need to bump this for that comment, Even if i do love Errant and all his work






(Not sexually, of course *Suspicious eyes*)

Mr Wiz
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Posted: 26th Feb 2007 07:52
omg i want those guns lol, look so nice

hi everybody!!

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