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FPSC Classic Models and Media / Motion Blur with FPSC .... Is it possible?

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Saker
18
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Joined: 6th Apr 2006
Location: Egypt
Posted: 15th Dec 2006 13:08
Motion Blur with FPSC .... Is it possible with any tricks orsomething like that??????
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 15th Dec 2006 14:21
other than a blurry animated hud.....no

JohannesM
18
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 16th Dec 2006 15:03
If it was possible we could make a Matrix game!

www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff

btw i asked rich to change my name from Supah Gamer so dont mix!
vorconan
17
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Joined: 4th Nov 2006
Location: Wales
Posted: 16th Dec 2006 15:41
suppose you could animate the gun to do that, but even then it would do that same motion even if you were going really slow, you could make a blurry HUD like butter fingers said though

so what's the job?
Saker
18
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Joined: 6th Apr 2006
Location: Egypt
Posted: 17th Dec 2006 17:46
can you explain more how to make that?
Saker
18
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Joined: 6th Apr 2006
Location: Egypt
Posted: 18th Dec 2006 15:17
bump
vorconan
17
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Joined: 4th Nov 2006
Location: Wales
Posted: 18th Dec 2006 17:55
basically you could make a semi transparent hud image for the whole screen then apply noise to it. Then when you're moving at a certain speed it will trigger the image to appear. This is not possible without source code modifications at the moment though because there are no variables set for the player's speed to be scripted with

so what's the job?
Les Horribres
18
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 18th Dec 2006 19:20
Well, if you have an object ::followplr and is just a bit out of reach of the player... then the player will gain distance over the object, thus allowing you to :plrdistfurther=1: and load the hud.

If you fear speaking for yourself, make use the words of others while discovering your own voice.
Saker
18
Years of Service
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Joined: 6th Apr 2006
Location: Egypt
Posted: 19th Dec 2006 12:22 Edited at: 22nd Dec 2006 13:18
Quote: "Well, if you have an object ::followplr and is just a bit out of reach of the player... then the player will gain distance over the object, thus allowing you to :plrdistfurther=1: and load the hud."

thanks ..... your soultion is better but it will double the number of polies.... thnx guys....

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