As stated above, there are two issues with the script.
1. The zone only works in test mode, not built game and
2. The player can still use the scroll button to change weapons.
;Artificial Intelligence Script
;Header
desc = No Weapons Zone (plrmoveto)
;Use for triggerzone main script
;replace # with your dynamic moveto entity
;Triggers
:State=0,plrwithinzone:state=1
:state=1,scancodekeypressed=2:plrmoveto=#
:state=1,scancodekeypressed=3:plrmoveto=#
:state=1,scancodekeypressed=4:plrmoveto=#
:state=1,scancodekeypressed=5:plrmoveto=#
:state=1,scancodekeypressed=6:plrmoveto=#
:state=1,scancodekeypressed=7:plrmoveto=#
:state=1,scancodekeypressed=8:plrmoveto=#
:state=1,scancodekeypressed=9:plrmoveto=#
:state=1,scancodekeypressed=10:plrmoveto=#
:state=1:state=0
;end of script
Not much help, but we tried.[
I'm sorry, my answers are limited. You must ask the right question.