I decided to try and make a boss level.
I wanted to push FPSC a little. Make it do something big and grand. I started off making this HUGE monument type level that came out of a colliseum. When I finished mapping I was still hitting 32fps, so I thought I'd just add one enemy to the level and hope the FPS stayed High.
That one enemy is a 30 foot Demon called Parsus.
I've been workin on him for the last 6 hours, and this is how it's going. He's fully animated, and his gun will shoot with muzzleflash at the player. he can also swipe attack (his fist is the size of a car).
Although the texture is all but finished (want to add some details) it'll be a while before he's in game, I have to get him to export propperly (having some issues), then after that get a custom script going.
I'm pretty proud of this guy, spent a very long time modelling and UV mapping.
I'll be giving the level and character away free when I'm done, as an example.
Comments and Crit welcome.
oh and PS, he's only waist up as here appears over the edge of a wall, so you can't see his legs anyway!
Screenies
1.The level so far...
2.PARSUS. One big pose and a bunch of others. (Hope you like the weapon....lets call it the "jaws of death"...!)