Hi.
For the past few days i've been trying to make a HUD show up in an MP map when you are shot.
So far, following butters advice, I've took some code out of his visual damage system, and pasted it in the arena games Setuplevel.FPI
He told me I would have to figure out how to make it fade away everytime I was shot. Truth is, I'm not quite sure what I'm doing
I'm also having difficulty converting my file to DDS. I want a transparent image to fill the screen every time I'm shot. The dimensions would be 1024 x 768, the size of the screen, but when I try to convert it, I'm told it's not to the power of 2. I was advised to make the image 256 x 256, but wont that only fill a small portion of the screen?
Back to the script matter. Here's what Ive got :
In the level setup stats
:state=0:hudreset,hudx=90,hudy=30,hudimage=gamecore\huds\blood1.dds,hudname=blood1,hudhide=1,hudmake=display
In the Main Game
:state=1,shotdamage=1:hudshow=blood1
So far have I done this correctly. If so, how should I continue?
Meh...