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FPSC Classic Models and Media / Rotating signs/objects on an axis other then their default.

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Swhale aka The FPS Creator
19
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Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 16th Dec 2006 20:35
How can I rotate a wall object? When I press 'r' to rotate the signs im working with it rotates them on the y axis. I am trying to put up a poster in a room and I need to cock it sideways, like a band poster is a teenargers room. How can I change the default rotating axis?

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rolfy
18
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Joined: 23rd Jun 2006
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Posted: 16th Dec 2006 20:54
Try the numbers keys 1-6.
Swhale aka The FPS Creator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 16th Dec 2006 20:58 Edited at: 16th Dec 2006 21:13
Thank you so incredibly much. Sorry for the noob question.

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rolfy
18
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Joined: 23rd Jun 2006
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Posted: 16th Dec 2006 21:06
No problem Swhale,If this dont rotate the way you want it to you will have to rotate in your modeling prog.
best.
Swhale aka The FPS Creator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 16th Dec 2006 21:13
Na, it works swell, p.s. I found you can rotate in the .fpe's also, but its a pain and needs to be changed for each object if you do it that way.

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