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Geek Culture / Where did he go?

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Michael S
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Location: Why do you ask?
Posted: 19th Dec 2006 03:49 Edited at: 19th Dec 2006 04:01
I was reading some posts recently (a few weeks ago ) and notice someone I recognized as a mod was no longer a mod. I belive his name was along the lines of Happy Dude. anyway Why is this person not a mod anymore?
This was his signature:


Osiris
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Location: Robbinsdale, MN
Posted: 19th Dec 2006 04:17
Maybe he changed his name or went somewhere.

Michael S
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Posted: 19th Dec 2006 04:23
But you do know who I'm referring to right?

Dave J
Retired Moderator
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Location: Secret Military Pub, Down Under
Posted: 19th Dec 2006 04:48
He uses a mac now and doesn't really visit these forums anymore.


"Computers are useless, they can only give you answers."
Michael S
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Posted: 19th Dec 2006 04:56
What was his name though? and is that the reason he left?

Raven
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Location: Hertfordshire, England
Posted: 19th Dec 2006 04:59
Nick's had tonnes of names on this forum, and yeah he's been tempted by the Mac-side.

Don't blame him really, as soon as I can I'm ditching my PC and using my 360 exclusively as my desktop.

Intel Core 2 Duo E6400, 512MB DDR2 667MHz, ATi Radeon X1900 XT 256MB PCI-E, Windows Vista Business / XP Professional SP2
Michael S
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Posted: 19th Dec 2006 05:13
Is he ever going to come back? I mean there is internet on a Mac so I dont see why its any different now than it was before?!

Steve J
18
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Joined: 22nd Apr 2006
Location: Vancouver, Washington
Posted: 19th Dec 2006 05:14
Mac doesnt support dbp.

Happiness is like peeing your pants.
Everyone can see it, but only you can feel the warmth.
Dave J
Retired Moderator
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Location: Secret Military Pub, Down Under
Posted: 19th Dec 2006 05:16
I think the real question is, why are you so interested? Did you have a secret crush on him?

Kidding.


"Computers are useless, they can only give you answers."
Michael S
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Posted: 19th Dec 2006 05:36
Why am I interested? Because The last post I saw of his was one where he said he would tell everyone why he was no longer a mod. I havent seen him since.

Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 19th Dec 2006 05:47
Ahh you caught us, we're just fronting for him as he's set to unveil his plans for world domination at the next G8 summit.
Would say more, but it involves penguins with fruit and attitude problems...

Intel Core 2 Duo E6400, 512MB DDR2 667MHz, ATi Radeon X1900 XT 256MB PCI-E, Windows Vista Business / XP Professional SP2
Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 19th Dec 2006 06:28
Quote: "as soon as I can I'm ditching my PC and using my 360 exclusively as my desktop."


Huh? How can you work on a 360?


Come see the WIP!
Raven
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Location: Hertfordshire, England
Posted: 19th Dec 2006 07:08
Quote: "Huh? How can you work on a 360?"


:shrugs: not quite sure what you mean.
the 360 doesn't exactly use much of a different OS to Windows 2000, and XUI provides a similar system to WinAPI/WinForms in-fact it's a damn-sight better as it's a full SVG system.

So on the whole, provided I can get my xex compatible to run on the retail kit over devkit. It's not much different from developing for the Windows platform, making it quite ideal for desktop useage.

I mean all I use in Windows generally is...
Programming (C++/C# for XBOX 360)
Artwork
Messaging (already supported by Dashboard)
Music/Videos (already supported by Dashboard)
Internet (forums/email)

Personally I'd love to have a version of Visual Studio for XBOX 360, as well as Internet Explorer 7 for XBOX 360.
Given that's not likely to happen, it would be fairly easy to port FireFox, and GCC (make an editor with XUI again not too much effort)
Main issue would really be with the artwork, given I like Maya. Probably would have to make my own conserning that.

It's a crap-load of work, and don't expect to be using my 360 for that sort of thing anytime soon; probably be easier to port Linux to it, but that would defeat my want to use it as a desktop loosing Dashboard.

Not saying it'll happen just really want to. Bug my account manager about it a good few times a week

Intel Core 2 Duo E6400, 512MB DDR2 667MHz, ATi Radeon X1900 XT 256MB PCI-E, Windows Vista Business / XP Professional SP2
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 19th Dec 2006 07:24
hmm 360 as a main computer. good luck with that.

Hobgoblin Lord
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Location: Fall River, MA USA
Posted: 19th Dec 2006 08:48
Kind of like using a hammer for a screwdriver, it may work but probably not the best tool for the job.

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 19th Dec 2006 09:23
Um, porting Firefox over to 360--- for what, exactly? That post seemed a little over-the-top, don'tcha think?

Cash Curtis II
19
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Location: Corpus Christi Texas
Posted: 19th Dec 2006 11:08
Quote: "Personally I'd love to have a version of Visual Studio for XBOX 360, as well as Internet Explorer 7 for XBOX 360."

That's insane. Why, when the PC would do it better, if it's even possible at all? You should consider your comments before you make them.


Come see the WIP!
OSX Using Happy Dude
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Location: At home
Posted: 19th Dec 2006 19:23
You know you have made it when someone asks "where is <insert name here>", although I did think it would happen sooner

The walking floppy isn't my signature, though - its my avatar

The iMac is going well - very fast booting, and the games are pretty good - been spending more time playing games.

I'll be back on the 31st to release the source code for Humans On A Planet & BallZ

Visit my web site for real bangin' stuff. Word.
CattleRustler
Retired Moderator
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Location: case modding at overclock.net
Posted: 19th Dec 2006 20:01
Quote: "Maybe he changed his name or went somewhere."


both, and ooh look ^ there he is!

I still refer to him as TCA

Michael S
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Posted: 19th Dec 2006 22:01
Yah he's back But why give up being a mod?

Your signature has been erased by a mod because it's larger than 600x120
OSX Using Happy Dude
21
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Location: At home
Posted: 19th Dec 2006 22:46
There was no point in keeping the Mod status - its MacLand for me, so I wont visit here much - the last time will probably be at the end of the month.

Visit my web site for real bangin' stuff. Word.
Chris Franklin
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Location: UK
Posted: 19th Dec 2006 22:48
Quote: "There was no point in keeping the Mod status - its MacLand for me, so I wont visit here much - the last time will probably be at the end of the month."


Please stay even if you don't post about projects we need some kind of humor here

dark donkey
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Posted: 19th Dec 2006 22:57
i agree with chris, what game making re sorces are there on a mac, just whandering.

Your signature has been erased by a mod because it's larger than 600x120
Michael S
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Posted: 19th Dec 2006 22:57
Well if you dont want your mod status can I have it?


Your signature has been erased by a mod because it's larger than 600x120
dark donkey
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Posted: 19th Dec 2006 23:00
Quote: "Well if you dont want your mod status can I have it? "


Are you joking?, i dought he will give it to you.

Your signature has been erased by a mod because it's larger than 600x120
Michael S
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Posted: 19th Dec 2006 23:02
I am joking, But If he would be willing to let me take over for him I would do it in a heartbeat.

Your signature has been erased by a mod because it's larger than 600x120
Chris Franklin
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Location: UK
Posted: 19th Dec 2006 23:19
Quote: "I am joking, But If he would be willing to let me take over for him I would do it in a heartbeat. "


>.< You should have joined a day earlier

Michael S
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Posted: 19th Dec 2006 23:24
Tha t would have been a realy bad joke

Your signature has been erased by a mod because it's larger than 600x120
Raven
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Location: Hertfordshire, England
Posted: 20th Dec 2006 00:26
Quote: "Um, porting Firefox over to 360--- for what, exactly? That post seemed a little over-the-top, don'tcha think?"


Internet access. The Mosaic engine isn't part of the Dashboard OS, and it would be very difficult to try and port Explorer from Mac (not to mention it'd be an older version). FireFox/Mozilla would be the easiest way, especially to get it working with XUI and other Dashboard features.

Quote: "That's insane. Why, when the PC would do it better, if it's even possible at all? You should consider your comments before you make them."


Seriously what's the difference?

XBOX 360 (£280)

:: 64-bit 3-Core 3.2GHz Processor
:: 512MB Unified DDR2 667MHz SDRAM
:: 20GB SATA 3.0Gb/s HDD
:: Radeon X1800 XT GPU VIVO/HD-Out
:: XBOX Dashboard 2.0

PC (£500*)

:: 64-bit 2-Core 1.8GHz Processor
:: 512MB DDR2 667MHz SDRAM
:: 60GB SATA 3.0Gb/s HDD
:: 1.0Gb/s Ethernet
:: Radeon X1900 XT GPU VIVO/HD-Out
:: Windows XP Professional

Both can easily have DVD-RW Drives (for 360 requires reflashing the Firmware). The only real drawback to the 360 right now is the HDD space, but it's possible to get around this by flashing the HDD Expansion Firmware (although not something that anyone on eBay selling these unofficial larger HDDs have figured out)

Personally I don't see it any real difference than using a G5 Mac but having it run Windows.

Seriously think about it like this:
Most Windows PCs unless they're cleanly installed will take over 10seconds to boot to a useable state.

The XBOX 360 instantly boots, and your in a useable state within 3seconds (boot logo display time) this is even when your HDD is full. Programs don't takes 5-10seconds to run, but start within 2-5seconds.. alright so you have far more dedicated tasks, but think about it like this for multi-tasking (something normally not associated with RISC processors) but you can be accessing the Dashboard, running Media Player, plus playing a Movie/Game at full-speed in the backgrond as well as Xbox Live.

So even with current useage, it can do almost everything I want it to for a desktop system anyway.

Intel Core 2 Duo E6400, 512MB DDR2 667MHz, ATi Radeon X1900 XT 256MB PCI-E, Windows Vista Business / XP Professional SP2
Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 20th Dec 2006 00:30
I highly, highly doubt you can just plop apps on a 360 like you would Windows, and have it boot in 3 seconds. I'll believe it when and if I see it.

Raven
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Posted: 20th Dec 2006 01:11
Quote: "I highly, highly doubt you can just plop apps on a 360 like you would Windows, and have it boot in 3 seconds. I'll believe it when and if I see it."


The way the system is designed, it allows applications to be installed without affecting OS performance.

Xbox Live Arcade
Xbox 360 Demos
XNA Game Creator
Original Xbox Game Support (Emulator)

several updates have also extended with programs the functionality of the OS itself.

The performance isn't affected because there are very few constant services / applications. All applications installed are there basically 'stand-alone' in design... they're carried across in PIRS files which just reside on the HDD and accessed. It's a bit like a .RUN on Linux.

In-fact many of the features the XBOX 360 backbone provides are very similar to Linux systems, only it's running in the Windows environment.

Right now I'm trying to figure out how to sign executables so they'll run on a retail machine. Once I have that down, i'll be sharing some of what I come up with; in the xbox 360 communities.

Intel Core 2 Duo E6400, 512MB DDR2 667MHz, ATi Radeon X1900 XT 256MB PCI-E, Windows Vista Business / XP Professional SP2
OSX Using Happy Dude
21
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Location: At home
Posted: 20th Dec 2006 11:13
Quote: "i agree with chris, what game making re sorces are there on a mac, just whandering."

There's BlitzMax, RealBASIC and Unity (for those too lazy to actually code anything). PureBasic is supposed to be being updated, but as of yet, Fred has not produced anything.

Finally, there is Apple's XCode, which comes will all new OS's - its just like Visual Studio - except for Apple machines. Quite nice it is too, although missing a few things that VS has (auto-completion for one). I converted my LinkList routine to that (and which was then called in BM).

Visit my web site for real bangin' stuff. Word.
indi
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Location: Earth, Brisbane, Australia
Posted: 20th Dec 2006 11:21
dont forget about metal basic for OSX. its currently free and only 2d, but its a lot of fun.

OSX Using Happy Dude
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Posted: 20th Dec 2006 14:35
True

Just wish there was a 3D programming system (ala DBPro) for the Mac...

Visit my web site for real bangin' stuff. Word.
Chris K
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Location: Lake Hylia
Posted: 20th Dec 2006 14:55
Wait what about BlitzMax

But seriously, it is a market missed, because I find Mac users are a lot better trained at actually paying for shareware, so making money from indie development is easier.

The whole shareware thing never really took off on PC, on Mac (at least back when I used them), every single demo seemed to be shareware.

-= Out here in the fields, I fight for my meals =-
Seppuku Arts
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Posted: 20th Dec 2006 15:02
Don't forget Torque, Ogre and Irrlicht, all maccy apps, or if you're a real man, Open GL in XCode I think the closest you'll find to DBP like dev would be though Ogre or Irrlicht through XCode.

"Cut down the gods if they stand in your way" - Yamamoto Tsunetomo
Van B
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Location: Sunnyvale
Posted: 20th Dec 2006 15:13
Nah, shareware was fine before the internet killed it.

Really, Doom started as shareware, as did so many games. The mac is in a better position for shareware authers because of the lack of freeware alternatives or choice. If your the only one making a piece of software for mac, then you can charge for it - on the PC your never the only one, there's always something cheaper or free available.

But it's no bad thing, shareware developers tend to do good with the little money they get, so if they get good money on the mac then the mac ends up getting good software (arguably better than the PC equivalents).

Mac development is probably quite different to PC, I'm assuming you have a much smaller compatibility concearn and some custom hardware that you can rely on - if I was to extend into different platforms though, I'd have to try my hand at C++ and NDS development, I've used macs quite a lot, but actually learning to develop on one would be something I probably would'nt stick - I'd buckle at the first excuse and switch back to PC dev I think.

''Stick that in your text and scroll it!.''
OSX Using Happy Dude
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Posted: 20th Dec 2006 15:14
Quote: "Wait what about BlitzMax"

The chances of an official 3D system are now extremely remote. There is an unofficial one (which uses Irrlicht, which is a couple of iterations behind the PC version anyway, and looks doubtful it will be updated)

Ogre would be okay if it had a collision system built-in (as opposed to having to find your own one).

Dislike Torque (especially after trying it on the PC years ago).

Visit my web site for real bangin' stuff. Word.
Seppuku Arts
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Posted: 20th Dec 2006 15:56
Quote: "Ogre would be okay if it had a collision system built-in (as opposed to having to find your own one)."


Ogre now comes with ODE, I've been trying to Ogre work today myself, with the Code::Blocks MinGW IDE (I'm nearly there) It's worth giving it a shot .

"Cut down the gods if they stand in your way" - Yamamoto Tsunetomo
BatVink
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Posted: 20th Dec 2006 17:18
Quote: "Main issue would really be with the artwork, given I like Maya. Probably would have to make my own conserning that"


[No Comments Required]



OSX Using Happy Dude
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Posted: 20th Dec 2006 19:09
Ogre would be okay if a) there were pre-built libraries for the Mac and b) they did something about all the warning messages (including unused variables!)

Visit my web site for real bangin' stuff. Word.
Seppuku Arts
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Posted: 20th Dec 2006 19:19 Edited at: 20th Dec 2006 19:22
I'm sure if you asked nicely they might, their community is very friendly and responsive, I mean I came in with a DevC++ compile error and came out with a fully working framework in Code::block MinGW and someone fixing and completely updating the Code::block Ogre wizard which will be up on the code::blocks IDE nightly built tonight, which was pretty good, considering in some places you're left hanging for a while, or have little responses.

but hey I'm sure they may do in the future, I mean they are always updating and improving it.

"Cut down the gods if they stand in your way" - Yamamoto Tsunetomo
David R
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Posted: 20th Dec 2006 19:22
Quote: "Ogre would be okay if a) there were pre-built libraries for the Mac and b) they did something about all the warning messages (including unused variables!)"


... and the fact the whole thing is vile It forces you into a ridiculous directory structure (at least on Windows I know it does) and you need a whole bunch of other stuff to be tweaked along with the actual code (the 'bootstrap' for the start up for example).

I much much prefer Irrlicht. You can get it up and running in one line (pretty much) and it doesn't require any external files or directories besides irrlicht.dll. Ogre is the complete and utter opposite.

And Irrlicht v1.0 has a binary for Mac OSX

Seppuku Arts
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Posted: 20th Dec 2006 19:26
Well between Ogre and Irrlicht, I think the fact Ogre takes a while to set up is the real difference. I haven't used much of Ogre, but irrlicht is fast and simple to set up with good tutorials to help you, but looking at the structure, there really isn't a big difference, although shaders appear to be a quicker thing in Ogre, and the tutorials carry more depth.

But to me they both seem like awesome engines

"Cut down the gods if they stand in your way" - Yamamoto Tsunetomo
OSX Using Happy Dude
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Posted: 20th Dec 2006 19:46
Quote: "And Irrlicht v1.0 has a binary for Mac OSX"

But not 1.2...

Visit my web site for real bangin' stuff. Word.
Seppuku Arts
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Posted: 20th Dec 2006 21:33
Just grab 1.0, there isn't a huge difference between the two, okay you won't be able to load .irr files. If they no longer have it on the site, perhaps one of the forum members there is able to provide it. And there should be a Xcode Irrlicht tutorial around the site somewhere, either in the forums or on the Wiki, I could swear I saw one somewhere.

"Cut down the gods if they stand in your way" - Yamamoto Tsunetomo
Jeku
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Posted: 20th Dec 2006 22:07
I just purchased Torque Game Builder last night, and it kicks ass for 2D game programming. It uses TorqueScript like TGE, but the editor it comes with just kills the competition.

You can get it for Mac too, and right now TorqueX only works with TGB (that I know of).

OSX Using Happy Dude
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Posted: 22nd Dec 2006 17:33
C4 is pretty good (although its C++ only) - and it doesn't like my mouse...

Visit my web site for real bangin' stuff. Word.

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