Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Bullettime

Author
Message
Remember Me When Im Gone
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location:
Posted: 19th Dec 2006 20:38
Is there a way where when i hit a key i can slow down the game but when the key is fit it brings down a focus meter and the gravity changes where the player can jump higher And It Add Ripples In The Air From The Bullet. Also,How Can I Add A Meter To The Game That Displays A Focus Kinda Like The Matrix.

-Simple Corporation

Attachments

Login to view attachments
vorconan
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 19th Dec 2006 20:45
i can say that you certainly don't doubt the limits of FPSC at this present time. Without altering the source code it would be extremely hard to script all of that. Maybe you associate an object with the player when you hit a key, then when you jump the objevct lifts you further, but there are no bullets created in this program, they are all flashes on the end of the gun, unless we are talking about rockets

so what's the job?
Remember Me When Im Gone
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location:
Posted: 19th Dec 2006 20:49
To badd..How Do You Upgade 2 Version 2?

-Simple Corporation
AaronG
18
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 19th Dec 2006 23:06
Here-just put this script into the Setuplevel.fpi.



That should help.

-AaronG

Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 20th Dec 2006 00:23
Does lag count as bullet time?

Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 20th Dec 2006 01:07 Edited at: 20th Dec 2006 01:08
Quote: "Does lag count as bullet time?"

yea, seriously "Remember me" bullettime has been there all along, just add a bunch of high polly entities.

but if all you want to do is a matrix game, make a mod and drop fpsc, just a suggestion.

welcome anyhow.


Get my Mega Segment Pack for free, be one of the first 5 to post
Remember Me When Im Gone
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location:
Posted: 20th Dec 2006 05:04
Why Are You So Mean? I'm New.

-Simple Corporation
the programmer
18
Years of Service
User Offline
Joined: 5th Jan 2006
Location:
Posted: 20th Dec 2006 05:34
YES i have a script that does it is working great for my game it a tad chippy though and i do not plan on putting it on the forums but i may do a preview vido shortly.

it works by holding down a key then slowing the fps a fairly simple prosses if you no what your doing.

Cheers mate the programmer
Remember Me When Im Gone
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location:
Posted: 20th Dec 2006 17:20
ok!

-Simple Corporation
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 20th Dec 2006 23:11
Quote: "Why Are You So Mean?"

I wasn't being mean, just suggesting that if you want to make an all matrix game, mod the game instead of starting from scratch.


Get my Mega Segment Pack for free, be one of the first 5 to post
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 21st Dec 2006 06:15
Lag is easy... but there are no 'bullets' in FPSC.

If you fear speaking for yourself, make use the words of others while discovering your own voice.
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 21st Dec 2006 16:37
Make slow animations on the characters, and make them play it when you pushe the usebutton or when you pick something up to create bullettime.

There is bullets in FPSC. The guns can use flak.

Mega FPSCpack coming soon!

Textures for MagicFPS and music.
Remember Me When Im Gone
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location:
Posted: 22nd Dec 2006 06:59
I don't know about that there is no way to change the wait what about the animation speed? can i have it where it changes all the charactors animation speeds? Can't i have it where a bullet comes out? Like if the gun is fired a bullet model can come out using the damage from the gun to the model?!

-Simple Corporation

Login to post a reply

Server time is: 2024-11-23 07:16:32
Your offset time is: 2024-11-23 07:16:32