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SKULL MONKEY
17
Years of Service
User Offline
Joined: 17th Dec 2006
Location:
Posted: 20th Dec 2006 12:28
Hello I have modeled and animated Scorpion from Mortal Kombat in milkshape but I need help exporting (Iam going to release it in aa pck of mk fighters later on)

so how do I do it?

PS: what script would I need to activate the bunch and kick animations?

GUNS,BABES,VIOLENCE ....BEST WAY FRO A GAME~

MORTAL KOMBAT ROCKS!!!!!!!!!!!!
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 20th Dec 2006 23:04
file -> export -> directX

Quote: "what script would I need to activate the bunch and kick animations?"


you need to animate the model first, did you do that?

welcome!


Get my Mega Segment Pack for free, be one of the first 5 to post
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 21st Dec 2006 01:16
Quote: "Hello I have modeled and animated Scorpion from Mortal Kombat "


I think you and Zaibitsu would get along quite well...
He's a Mortal Kombat freak too...
Z,if I spelled your name wrong I'm sorry...it has a lot of letters in it.

SKULL MONKEY
17
Years of Service
User Offline
Joined: 17th Dec 2006
Location:
Posted: 21st Dec 2006 10:32
ok I exported it but it deosnt show up in fpsc

I placed the file in the entity bank..do I need to convert it to an fpe? if so how?

also YES IT'S ANIMATED (caps off) so how will the spripts know when to kick or punch? (they are seperate animations)

thanks all

GUNS,BABES,VIOLENCE ....BEST WAY FRO A GAME~

MORTAL KOMBAT ROCKS!!!!!!!!!!!!

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