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DarkBASIC Discussion / Hello all!!

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the chocobo hunter
18
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Joined: 8th Nov 2006
Location: Stanwood Washington United States
Posted: 21st Dec 2006 00:14
I am a game designer that wishes to make a game in a game making program similar to RPG Maker XP... only problem is that I have to make it for it to work. I feel that I should make a program to do this in Dark BASIC and not let anyone disappointed in me for promising to deliver to the promise. Can anyone help me?

"What is going on?!?! I wish that I had a real life CHOCOBO and a real life DIGIMON!!" - thechocobohunter wishing he had what he can't get.
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 21st Dec 2006 00:19
you want to make a game that makes games>?

It might be better if you describe your problems to begin with.

eg: general coding
modeling
animation
will it be in 2d or 3d...

We get a lot of posts where people type about 2 lines of information for something thats very complex. Excuse me if I find it like one of those posts.

the chocobo hunter
18
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Joined: 8th Nov 2006
Location: Stanwood Washington United States
Posted: 21st Dec 2006 01:38
No, indi, not a game that makes games but a non-game program that let's you create games. One form of game that I would like to see in it is a bit of a game like Legend of Zelda... with the latest 3D graphics put into it. I am saying something that lets you make matrixes, characters with the models already made, something with scripting capability for all sorts of programming languages, something that can let you insert code into the game you are making, and, above all, something that has an editor for events like in RPG Maker XP.

You get my drift?

"What is going on?!?! I wish that I had a real life CHOCOBO and a real life DIGIMON!!" - thechocobohunter wishing he had what he can't get.
Gamedesign er20
18
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Joined: 30th Jun 2006
Location: The one place you would never look...
Posted: 21st Dec 2006 02:09
Before anyone helps you, I'm sure everyone wants to know how experienced you are in programming. If you just started, then I have a feeling that people are going to tell you to try something different.

Cocacola and Pepsi aren't that differnt. Deal with it.
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 21st Dec 2006 02:35
Ah, getting a little clearer.

What level of programming experience do you have?, that will determine your ability to follow through, since it appears you will be working in 3D, it also appears you will have to have some 3D modeling.skinning and animation skills.

Special effects in 3D will be another major component to the overall game design.

Audio components will be required as well.


If you create a folder and start creating snippets that will be useful to your overall game, you are well on your way to creating your dream.

If this is your first adventure into game development, I might suggest you start a little smaller.
There is also nothing wrong with making smaller games that have the coding essence of what you require for the larger game.

There is currently a lot of tools that will do the components your thinking of, outside of a collective program. If your also going to make and editor, that generates the game, I've been down that road and it takes a great deal of skill and patience.

It means you have to write an editor that spits out the game code, then you can test the game code for optimization, finally once the editor is re tweaked with better exporting code, you should have a structure to build upon.


good luck, its a lot of work if you have just started out. take my advice and start smaller if this is your first time, but make sure that everything your doing can be ported to your final larger project.

the chocobo hunter
18
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Joined: 8th Nov 2006
Location: Stanwood Washington United States
Posted: 21st Dec 2006 20:13
Alright, alright, I do need help making this sort of stuff since it is my very first major project... major as in MAJOR times 1,000,000 squared!! What sort of stuff can I do first that is not as tough in the first place? I need a code structure to work on first for the project so that I can edit it and see what comes about. Can anyone show me what I can work on?

"What is going on?!?! I wish that I had a real life CHOCOBO and a real life DIGIMON!!" - thechocobohunter wishing he had what he can't get.
Abhorrence is unruffled
18
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Joined: 21st Dec 2006
Location: Magma Land
Posted: 26th Dec 2006 23:07
have you tried DarkBasic's examples and stuff... that's why it's there.

Disregard the prevalence to jeopardize with continuation
Grog Grueslayer
Valued Member
19
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Joined: 30th May 2005
Playing: Green Hell
Posted: 26th Dec 2006 23:09
Don't think about making your dream program right away. Just learning simple commands like "cls" and "print" starts you on the path to your dream program. You have to slowly learn something before you get really good at it. People don't just say "I'm going to learn to play the piano." and the next day their playing flawlessly in front of a theater full of people. It takes time, practice, and patience. Just as an example how long did it take you to learn RPG Maker? Could you make a huge world with locations, monsters, and items 30 minutes after installing RPG Maker?... or were you still learning how to place things into the game?

Look at the Darkbasic help files and start learning the commands.
Sonic 91 Software
20
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Joined: 19th Mar 2005
Location: In a Cryptic Crossworld!
Posted: 26th Dec 2006 23:39
Well done grog! Chocobo made the CLASSIC noob mistake! Everyone who uses darkBASIC knows that it will be difficult, but doesn't anticipate just how difficult, because DB is advertised as the easiest language (or at least, easiest BASIC language) to learn. Don't worry, Chocobo, we've all been there!

"Fight the good fight of faith,
Lay hold on eternal life"
-1 Timothy 6:12
Xenocythe
20
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Joined: 26th May 2005
Location: You Essay.
Posted: 27th Dec 2006 21:49
Choose DBPro. It's better. Not harder at all. Take my word for it.

-Mansoor Siddiquie

Kieran
18
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Joined: 6th Aug 2006
Location: Hamilton, New Zealand
Posted: 28th Dec 2006 08:17 Edited at: 28th Dec 2006 08:19
im with xenocythe, DBpro i got it i have spent 2 weeks making a small project i now have an island with a texture, a moving skysphere, and tides on the water.

if i had used DB it would have been a lot harder because it has less functions and less capability

thanks

EDIT: i liked your dragonish avatar better xeno

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