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FPSC Classic Models and Media / Problem with animation in gamespace

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tyrano man
17
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 21st Dec 2006 13:26 Edited at: 21st Dec 2006 13:27
First thanks for reading my post, now on topic

ive used lithunwrap to import the colonel-X model into gamespace as .cob; I gave him a skeleton and started to animate, but i realised that he was infact made of lots of polygons instead of one solid mesh.

when i animated him his texture got all twisted because of this (look at picture attached).

Is there any way to transfer him into a solid object without, rebuilding him from scratch?

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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Benjamin A
18
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 21st Dec 2006 17:33
I'm not sure what happened when you imported him, but the original .x model is one solid mesh.

The distortion is due to the way you've set up you skeleton and assigned parts of the body to it. You may want to re-assign some of the bones you're using to slightly different body parts.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
tyrano man
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 21st Dec 2006 17:47 Edited at: 21st Dec 2006 17:56
oh... maybe if I just re-load it as just the .x file, even though gamespace's .x file import is faulty.

EDIT: seems like i can't get him to be solid cos i tried all extensions i could export to in lithunwrap, but they all seemed to do this.

i think lithunwrap does this to the model during the export. so i can't figure out any other way of doing this

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 21st Dec 2006 19:49
@anyone who has gamespace: how do you manage to get the .X files into Gamespce as a solid mesh? (note: I use Gamespace 1.6)

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
KeithC
Senior Moderator
18
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Joined: 27th Oct 2005
Location: Michigan
Posted: 21st Dec 2006 21:15
I used Ultimate Unwrap 3D (though MilkShape should work also), then converted it to a .cob file.

tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 22nd Dec 2006 11:05 Edited at: 22nd Dec 2006 11:06
oh ok, I'll get the milkshape plugin then try converting it to MS3D, then importing it into gamespace.

Ty Keith

Tyrano

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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