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FPSC Classic Models and Media / [LOCKED] How do I create a Firespot?

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Unreal Graphics
18
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Joined: 29th Nov 2005
Location:
Posted: 22nd Dec 2006 00:04 Edited at: 22nd Dec 2006 00:10
Im trying to create a custom character for an upcoming game.
I have nearly completed the model, and I have just been looking into creating weapons. I have been told that I need to create a firespot for the weapon. How do I create one?

(BTW I am using 3DS MAX 9)

Thanks in advance

EDIT: Also, can you use Morpher animations in FPSC models or only skeletal animations?

Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 22nd Dec 2006 00:14
didn't you already make a thread about this? I answered it there.


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Locrian
18
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 22nd Dec 2006 00:27
No he needed help on a character or something and his question wasn't getting answered fast enough I guess.

First off I was going to answer in the other thread cause thats where you asked the question. Uman just jumped sexy legs 1-2 days ago ffor posting multiple questions and not condencing to one thread.

The answer is: If your making your own bip, make a new bone called FIRESPOT and place this in the hand. You cant just rename one of the bones in the biped as this screws up the naming hierarchy. the FPSC supplied bip has a firspot imbeded in the files and you dont need to make one.

So in answering the question I'll now say this:
You've been around. You know better then making multiple threads. Tighten up man.....you've been around long enough.

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