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FPSC Classic Models and Media / Changing the texture of an FPSC Model and thus creating a new entity for the user file

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Dolby
17
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Joined: 22nd Dec 2006
Location:
Posted: 22nd Dec 2006 10:05
Dear Good Sirs,

I downloaded the FPSC entity maker and well understnad how I should go about introducing new customized entities to the user file in the FPSC user interface. I was wondering how I should go about changing the texture of an existing model. Do I need a certain program to do this. Can I do this with a program like PhotoShop? Shall it be a process like saving a texture file of a 3D model under a differnt name and then customizing it to put it back in a texture file for the FPS Creator. I thankyou all for your time and look forward to your helpful responses.
Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 22nd Dec 2006 22:48
yea, photoshop is good for stuff like that, to use it on an entity, all you have to do is copy the model and move that and your new texture to the user folder and run it through entity maker.

or you could just replace the texture all together.

welcome to the forums.


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FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 22nd Dec 2006 23:27
If you replace the original texture be sure to make a backup copy of the original in case something bad happens.

Dolby
17
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Joined: 22nd Dec 2006
Location:
Posted: 23rd Dec 2006 00:55
thankyou both very much

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