Ok, been working on a new SMG weapon for FOTF.
I've been reading alot of tutorials on UV mapping in maya, and I think I'm really getting much better. The UV's for this gun are nigh on the best I've ever done... there's very little stretching anywhere.
On the vid/renders there may be a grey area on the barrel and on the top RIS rail thing, but these are minor glitches.. don't worry!
The video doesn't really do the animation justice as the recorder only records about 1 in every 5 muzzleflashes, the fire animation has a coupla different random recoils so that it's not just the same loop over and over, finally in game there will be no ammo counter... thats why you get a dreaded "click click click" when you run out of bullets.
Hope you guys like it .. please check the renders and Vid and gimme some feedback, I'd love to know what y'all think