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FPSC Classic Models and Media / UV Mapping problem!

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Unreal Graphics
18
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Joined: 29th Nov 2005
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Posted: 22nd Dec 2006 22:09 Edited at: 23rd Dec 2006 00:46
I have finally gotten to the texturing stage of my robot model.
I set up the UV map fine and have began painting the texture. I used 3DS Max to see the updates directly on the model. All was OK until I closed the program. When I came back to resume my work, the texture looked like this (see image). I cannot get the texture to fit the UV coordinates. Can anybody help?

EDIT: No probs, I solved it

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ally
17
Years of Service
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Joined: 28th Nov 2006
Location:
Posted: 28th Dec 2006 08:57
Sometimes the UV do not remain in place if you do not collapse the unwrap uvw modifier before saving out the file.

I always check the uvs are assigned correctly by collapsing the stack and re-applying the uvx modifier to check that the uvs are assigned correctly.

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