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FPSC Classic Scripts / using terminal to open door?

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JTheMan
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Joined: 6th Jul 2006
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Posted: 23rd Dec 2006 10:48
I'm making a game where the player has to activate a terminal to open a door. I tried to do this same way as for switch, but it doesn't seem to work. Is there some kind of script that could be used or is something that cannot be done?
Nickydude
Retired Moderator
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Joined: 4th Nov 2006
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Posted: 23rd Dec 2006 17:02
You could create a trigger zone that's 1 segment square and place the terminal in there (is this the terminal entity?), then attach a door opening script to the trigger zone.


Nue B
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Joined: 20th Nov 2005
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Posted: 27th Dec 2006 02:20
Quote: "I tried to do this same way as for switch, but it doesn't seem to work..."


Make sure you give the door the "Remote.fpi" for it's main script.



Copper Head
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Posted: 27th Dec 2006 18:15
You do not need a triggerzone around the terminal. A switch-script (ie. switch1.fpi) in the terminal will work fine. Make sure though that the terminal and the door is set to dynamic, that the label of the door that is to be opened is entered in the IfUsed-property of the terminal and that the door uses the Remote.fpi-script or alike.

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