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FPSC Classic Scripts / Sleeping Script?

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Foxhound7
18
Years of Service
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Joined: 19th May 2006
Location:
Posted: 23rd Dec 2006 14:01
Is there a script for enemies to be asleep then wake up if the player gets too noisy or too close?

Also, do the enemies even hear at all? I know there is a trigger for it but they dont seem to respond to sound very well.

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G4fan
18
Years of Service
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Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 23rd Dec 2006 15:02
There is a command called noiseheared= (is true when the entity hears a broadcast noise from the scene). This might aid you.

I'd search "sleeping". This might also give you some answers.

Best of Luck,
G4fan

My first game: "Wars of Crime"-31% completed
Foxhound7
18
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Joined: 19th May 2006
Location:
Posted: 23rd Dec 2006 15:05
I tried searching and came up empty. I was hoping to have the player sneak through an enemy barracks but I had no idea how it could be done.

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G4fan
18
Years of Service
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Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 23rd Dec 2006 15:11
Well, I'm sorry that you had no luck on your search.

You'll come up with some solution. Benjamin A, Merrvano, or somebody will come along and write this gigantic script for you.

All theroretical of course.

Best of Luck,
G4fan

My first game: "Wars of Crime"-31% completed
Nalle Karhu
17
Years of Service
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Joined: 9th Dec 2006
Location: Finland
Posted: 23rd Dec 2006 22:41
I can create sleeping animation to you.
Mr Makealotofsmoke
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 24th Dec 2006 08:41
this wound be a good script
i need something like this

If I Want It, I Want It

G4fan
18
Years of Service
User Offline
Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 24th Dec 2006 18:38
I must admit that something like that would create good tension.

My first game: "Wars of Crime"-35% completed

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