Quote: "nice tut.. but i like to know how to import from 3dmax to fpsc ready?
i already create a full map made using 3dmax..
did i need to convert it to *.x format and load-it as a entity?"
No it's not possible to have a 3dmax direct FPSC level it first needs to processed by a third party tool like FPSC segment creator
to tell FPSC what to do with the level....
Quote: "i already create a full map made using 3dmax..
did i need to convert it to *.x format and load-it as a entity?"
No you have to load it as a segment.If you can export it directly to X make sure you scaling is done correctly...
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Quote: "Good tutorial, but I think most people will stick with the default level editor"
That will most likely be the case..But I'm hoping that guys see this as the next step in their development.