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FPSC Classic Scripts / Maze game?

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Trinity Pictures
18
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Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 26th Dec 2006 07:30
Would it be possible to get a script that would make ramdom maze levels for me?

Game Programmer, Modellor of Encrypto Studios.
Hatchet about 9% Complete (2D Game)
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 26th Dec 2006 08:09
That wouldn't be scripting.
That falls under level design.
I don't think it is possible.

Trinity Pictures
18
Years of Service
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Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 26th Dec 2006 14:17
Ah, that sucks.

Game Programmer, Modellor of Encrypto Studios.
Hatchet about 9% Complete (2D Game)
G4fan
18
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Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 26th Dec 2006 23:17 Edited at: 26th Dec 2006 23:20
The people at "Game Design Theory" could give you some ideas, though. I'm actually surprised you'd want to do something like that with a script. It seems easier just to make one with walls and stuff. Nickdudes PDF Guide helps there, as well.

Best of luck,
G4fan

My first game: "Wars of Crime"-35% completed
Encrypto Studios
18
Years of Service
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Joined: 18th Dec 2005
Location: Virginia
Posted: 27th Dec 2006 01:49 Edited at: 27th Dec 2006 01:49
Hi trinity Pictures(i know where you live....*evil laugh)

you could have multiple mazes on one level and it would randomize the starting point thus rand. the mazes.

Trinity Pictures
18
Years of Service
User Offline
Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 29th Dec 2006 06:16
I know where you live too. I cant read a word you said so when you come over you can teach me.

Game Programmer, Modellor of Encrypto Studios.
Hatchet about 9% Complete (2D Game)
n1ghtm4r3
18
Years of Service
User Offline
Joined: 18th Nov 2006
Location:
Posted: 4th Jan 2007 18:30
RANDOM MAZE MAP????

That must be impossible!


Hey, it is easy to create a map with the game editor, but your computer works hard! You can only do that if you discovered R E A L Artificial Intelligence

AAAAAAH

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