Still to new to be of use to someone else but hows this for a suggestion. Though I have never programmed I, after posating a few questions, have learned and understand that the process of debugging. While experience is the best teacher, it would be helpful to see something like the following:
'this code is wrong in line "X"
code-------
code-------
code-------
can you fix the code?
if yes, fix and run, if not here is why the code is wrong,
the typical error you may see as a result
finally here is one "correct method" of debugging the code.
Sound simple, but a resource developed by the comunity could drasticly cut back on quick answers to simple questions.
As far as textures and shaders go, I have used Mayas' PLE for a while and understand some of the process behind textures. How much doc.Isthere for texture maker and is it worth the cost.(I know that may get struck down but I am asking anyway), Also how is 3d canvas pro, same questions though?
"N. foolish talk esp. in great quantity"
Webster's