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Geek Culture / NSG December/January Newsletter out now!

Author
Message
Michael S
18
Years of Service
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Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 27th Dec 2006 07:37 Edited at: 27th Dec 2006 07:38
Sorry guys I missed last month and for being so late this month. But it was worth the wait I finished it up and it is full of cool information. PLUS I reviewed Paradise Lost from Ozark Games.
So check out this months newsletter here --> http://ninjasoftgames.us.tt/news.htm

In memory of James Joseph Brown, Jr. (May 3, 1933 – December 25, 2006)
Steve J
18
Years of Service
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Joined: 22nd Apr 2006
Location: Vancouver, Washington
Posted: 27th Dec 2006 07:48
augh. Please stock Eureka, it is just telling stuff nobody wants to hear. Put it in your sig every month if you want to, but stop making pointless posts advertising the same thing=S

Happiness is like peeing your pants.
Everyone can see it, but only you can feel the warmth.
Cash Curtis II
19
Years of Service
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 27th Dec 2006 10:03
Eureka, I thought you guys had some type of Ninja game you were releasing. Did it vanish?


Come see the WIP!
Michael S
18
Years of Service
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Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 27th Dec 2006 17:47
Yea, it just was not coming together as planned and nobody had time to work on it. I have been busy with ghost stories and he has started a new project.

In memory of James Joseph Brown, Jr. (May 3, 1933 – December 25, 2006)
Cash Curtis II
19
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 27th Dec 2006 18:23
You must carefully consider, Eureka, if that is the pattern you have established early on, then it is likely to continue. Almost as bad, people will not take you seriously.


Come see the WIP!
Michael S
18
Years of Service
User Offline
Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 27th Dec 2006 18:28
I just haven't had time to work on it between school and plays and friends. Now that I have some free time I am working on my FPS game. I am not going to make a habit of starting and dropping games.

In memory of James Joseph Brown, Jr. (May 3, 1933 – December 25, 2006)
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 27th Dec 2006 18:35
Quote: "augh. Please stock Eureka, it is just telling stuff nobody wants to hear. Put it in your sig every month if you want to, but stop making pointless posts advertising the same thing=S"


Ah, give him a break You should encourage people's creativity, not shun it, as long as he doesn't troll it, once a month I wouldn't call trolling.

Ditto to what Cash has said, but to be fair, early works don't go as planned, considering Ronin totally imploded and I dropped Abeyance for Shadow Behind the Leaves. Just don't let it start a pattern and be realistic with what you're doing and what your priorities are (Hence Shadow Behind the Leaves is an Adventure and not something more complicated)

"Cut down the gods if they stand in your way" - Yamamoto Tsunetomo
Cash Curtis II
19
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 27th Dec 2006 19:11
Quote: "I just haven't had time to work on it between school and plays and friends. Now that I have some free time I am working on my FPS game. I am not going to make a habit of starting and dropping games."

That is totally understandable. Free time comes, and it goes. In the future, you will lose your free time once again. The key here is not to make professional sounding promises that are never fulfilled. Like I said, nobody will ever take your claims seriously if you continue to do that. And, the investment of time into your old project is a very real loss for you. A lot of people move from one project to another and never finish a single one.

@Seppuku Arts -
Quote: "to be fair, early works don't go as planned"

I think that it comes down to planning and time invested. There are some folks around here that have a string of successes, and others that have a string of failures. Failures equate to nothing, no matter how pretty or promising the WIP. I am of the opinion that a project should go exactly as planned, if time and resources don't evaporate uncontrollably.


Come see the WIP!
Hawkeye
21
Years of Service
User Offline
Joined: 19th Sep 2003
Location: SC, USA
Posted: 27th Dec 2006 19:14
Dwarves...


singing and dancin'.


Not a penny until I see photographic evidence!


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 27th Dec 2006 19:27
Quote: "I think that it comes down to planning and time invested."


True, although I did have a massive plan for Ronin, but then the time invested and some lack of 3D skills got in the way, however when my 3D skills got to the right standard, I found my time got thinner and thinner, meaning a project that would be more manageable. So I guess you could say it comes down to realism as well, I mean you have to look at your plans and ask yourself, "Is that realistic of me to make that?" if the answer is 'no', rethink your ideas until the answer is 'yes'. For Ronin, a fully equipped RPG about Samurai with a long and in depth story was a 'no', for Shadow Behind the Leaves, the answer is yes because 'Its an adventure game based on picking up and using items to solve mysteries, with a story behind it.' So incidentally, those are questions a hobbyist/indie game maker has to ask him/herself before starting a project.

"Cut down the gods if they stand in your way" - Yamamoto Tsunetomo
Cash Curtis II
19
Years of Service
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 27th Dec 2006 19:31
That's all planning


Come see the WIP!
Michael S
18
Years of Service
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Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 27th Dec 2006 22:49
Just to set the record straight, that was not my project it was Taylors. I was a the time working on Galaxy Conquer 2 and he was simultaneously working on the ninja game.

In memory of James Joseph Brown, Jr. (May 3, 1933 – December 25, 2006)
Chris K
21
Years of Service
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 28th Dec 2006 01:22
OK that's just super, but actually stop now.

-= Out here in the fields, I fight for my meals =-
Michael S
18
Years of Service
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Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 28th Dec 2006 22:16
Well Cash Curtis II I have some good news for you. The ninja game has been dug up and will be continued. Although I don't know of a release date. We will make progress on it.I wouldn't want to not finish something that was started. I will place updates on this game on my site and in the thread on Ozark Games forum.

In memory of James Joseph Brown, Jr. (May 3, 1933 – December 25, 2006)
NeX the Fairly Fast Ferret
19
Years of Service
User Offline
Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 28th Dec 2006 23:23 Edited at: 28th Dec 2006 23:23
Quote: "A secret reformation is forming."

Advice. Don't reuse words like that; It looks like a line out of Red Dwarf.
A secret reformation is occurring maybe?


Since the other one was scaring you guys so much...
Michael S
18
Years of Service
User Offline
Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 1st Jan 2007 07:38
Sorry for the bump I just wanted to point out that I have changed the domain to my forum. It is now http://forum.ninjasoftgames.us.tt I thought this might be a little easer to remember and to type.

Happy New Year!!!
If the speed of light is 299,792,458 meters per second, how fast is dark?

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