Ok, I spent a bit of time with some tutorials and maya today, and learned how to export boned meshes to .x
This has meant I can finally get started on a totally custom Biped for FPSC. I'm going to include a "gun melee" animation, where the enemy hits the player with the butt of the gun, and include a much larger selection of death animations.
Other additions are a crouched run, instead of a weird wiggle, for when the enemy crouch-strafes, and a more hunched "in the middle of action" run and walk cycle, with makes the enemies look a bit more I dunno, real?!
Finally, I've been playing around with the new RC, as it supports dual firespots on weapons, therefore am Hoping I maybe able to get enemies with dual weild.. even if It's not possible yet, I'm animating a set of poses for dual wield, and adding an extra firespot, so that when support becomes available, the biped will be fully compatible.
this is going to be my first FPSC product. The pack will ship with 4 variations of the character model rigged with the biped, and the biped itself (in a variety of formats) separately. Also included will be a bunch of new AI scripts to support the new melee attacks and so on.
I've just had an idea that I could build in a few other animations for NPC and allies, such as talking or pointing...who knows.
The texture on the model is quite rough, but I'd really appreciate it if I could get feedback on any of it. I'm rendering a video at the moment, but it's already 600frames long, and It's taking a while to render...estimated size (.avi) 1.3GB...LOL
(ps, sorry about the size, may want to download and view elsewhere!)