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FPSC Classic Scripts / loop animation in simple object

Author
Message
JBazarra
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location:
Posted: 27th Dec 2006 21:59
Is it possible to play an simple loop animation in an object with fpsc?
I have created a simple object that has an animation from 0 to 600. In the '.fpe' file i write at the end these lines:

; Animationinfo
animmax = 1
anim0 = 0,600

And in 'myscript.fpi':

; Header
desc = anim object

; Triggers
: state=0:animate=1
; End of Script

But doesn't play the animation in game.

Is this code correct?
Can the engine play simple animations in objects? (for example fans)
Some help will be welcome ^ ^
JBazarra
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location:
Posted: 28th Dec 2006 01:10
possible error in the .x file
JBazarra
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location:
Posted: 28th Dec 2006 02:14
Solved the problem. The plugin had some incorrect options and the animation in the '.x' file had errors.

Thank you.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 28th Dec 2006 03:05
You posted the same message twice. Don't do that.

All is gone, but your heart isn't. ~AmericanInfantry
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 28th Dec 2006 10:49
He is new like you are and he is on post approval status.
There is a high probability that he posted the same post twice because he wasn't sure that his first post went through.
Happens all the time with newcomers.
We are used to it by now.
Now once you guys are off post approval status we expect you to use the edit post button but that is not an option for people that are on post approval status.

JBazarra
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location:
Posted: 29th Dec 2006 00:50
Yes, Fredp. You have said the truth. Although I take a lot of time here (Mon Jan 27th 2003), the truth is that i don't hardly ever write. I am always programming and i don't have a lot of free time. But i had curiosity to see to the 'fps creator' in action and it seems that it is very well. My congratulations Lee. I know you since i was waiting there is that finishes 'Dark Basic', and i thank you the effort that you have always demonstrated to have in your work. Thank you my friend

I have repeated that message because i wanted to publish (to rectify) the signs in the first message.
This forum system is strange, they lack options: To erase a message already published, to publish a message without it publishes again, to see how a message will be without publishing it (preview mode).

American Infantry, i am astonished that you have bothered yourself as much as so that you have responded me in that way. My excuses Mister. (will he have thought that i have made it on purpose?)

My excuses for my incorrect English (for if somebody has also been offended... )

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