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FPSC Classic Scripts / Polished Marble Floors

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TGPEG
17
Years of Service
User Offline
Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 28th Dec 2006 19:26
Hi, I'm making a game set in a government building. The level has lots of marble floors, and even in its early stages is looking quite reasonable. My mate played it, and he said that the marble floors looked great, but weren't realistic because they didn't reflect light sources/entites/ceiling. I explained to him that there was no way of applying those kinds of effects to a floor, because segments are not dynamic.

But then I thought, if I could make a square overlay entity that reflected the light sources/entities/ceiling, it would work well. The next question to ask is, can someone write an /fx file for me to do it. Of course I will send you some models and some textures for your games or whatever i have that you need.

Thanks in advance
Jrock
18
Years of Service
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Joined: 20th Feb 2006
Location: Riven
Posted: 29th Dec 2006 15:59 Edited at: 29th Dec 2006 16:00
The FX files included with FPSC should serve you fine here. Try using the one used with the window segment, it's called effectbankcubeentcubeent.fx.

Of course, it doesn't actually reflect light sources, but it does give you a nice reflection look.
TGPEG
17
Years of Service
User Offline
Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 30th Dec 2006 13:40
OK will do. I also found that the bumpcuberelectalpha.fx worked well, but its still a bit dodgy to add to segments

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