Yes, it works in realtime (Check the DEMO! (hold leftbutton to rotate the camera)), but it is too slow...
Dou you know a method for screen capture witch is faster than the "get image" command, but not the "make memblock from bitmap - make image from memblock" combo? If you do, my code would be much faster.
So my mirroring based on the sprites: if you capture the screen with the get image command, this picture will not contain any sprites... so if you make a snapshot from the screen at the "main camera" perspective, and put this sprite to the front, you can go anywhere on your scene, the user only see the sprite (just like in the spy movies, put a picture ahead the security cam xD ), but the get image command will capture the things behind the sprite.
So that is it. But this is too slow: at 640x480@16, with one miror (200x150) run at 35-40 fps (at higher resolutions may slow down to 5-10fps...(my pc: P43.06Ghz-HT, 512MB-DDR2 RAM, NV-7600GS-256MB-PCIE)
So if I can replace the get image command for a faster something, that would be nice...
Rigo.