Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / animating objects

Author
Message
vorconan
17
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 31st Dec 2006 23:12
I've just animated a simple object and exported it from 3ds max to x format, i wanted it to play the animation when the enter key was pressed...but of course, it won't. probably something to do with bones, i'm not sure, help would be appreciated, thank you

so what's the job?
tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 3rd Jan 2007 22:22
I don't use 3ds max so i don't know any problems there. but maybe it is just a scripting issue.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
rolfy
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 3rd Jan 2007 22:35 Edited at: 3rd Jan 2007 22:35
Yes its a scripting issue,look at the fpe in entitybank and fpi files in scriptbanks,the manual also gives some info on this.
tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 3rd Jan 2007 23:09
a mod should move this to scripting now.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

Login to post a reply

Server time is: 2024-10-01 02:47:49
Your offset time is: 2024-10-01 02:47:49