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FPSC Classic Scripts / Debris cloud script

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That C++ Nerd
17
Years of Service
User Offline
Joined: 30th Dec 2006
Location:
Posted: 1st Jan 2007 21:32
In one part of my game, if you're too late a bomb will go off. At that point you are being chased by a fast moving debris cloud. I got all the meshes and decals all set up. Anyone have a script that can make an entity move from one position to the next, or follow the player. I made a script already but the debris cloud moves through the player only taking off 1 point of health. Any advice?
tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 2nd Jan 2007 12:44 Edited at: 2nd Jan 2007 12:45
well you could just modify the hl2 zombie script or the pitcrawlermelee script. Just make it so that if the cloud is within 40 units of you, you add -1000 health.

hope you got that

Tyrano

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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