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FPSC Classic Scripts / Save/Load function; broken?

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That C++ Nerd
17
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Joined: 30th Dec 2006
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Posted: 2nd Jan 2007 01:55
I've been experimenting with save/load scripts (with help from Airslide, xplosys, and Silent Thunder) and I noticed in screenshots from games that there's a .dds file for the save/load function. Am I missing something? Is there a .zip file with everything in it? I made a save/load button as a .bmp and converted it with DDS Converter (a freeware .dds converter) but it didn't show up in the game menu (probably from my frequent urges to write in C++). Was the save/load function released in an FPS Creator update?
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 2nd Jan 2007 03:45
Yes, I believe it was in V1.02 or V1.03. You can not script a save/load in V1.

I'm sorry, my answers are limited. You must ask the right question.

Gam3r
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Posted: 2nd Jan 2007 04:14 Edited at: 2nd Jan 2007 04:15
released in 1.03 RC* i think the save/load is built into the exe built into the exe
not sure if you can actually edit the screen where the save slots are but you can edit the menus

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FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 2nd Jan 2007 06:56
I am sure you can edit it if you want.

That C++ Nerd
17
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Joined: 30th Dec 2006
Location:
Posted: 2nd Jan 2007 22:26
Yes, you CAN edit the save/load function. Download DDS Converter and you'll know what I'm talking about. With a combonation of DDS Converter and FPI script, editing the save/load function is possible.

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