Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / Anyone work at EA in the UK?

Author
Message
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 2nd Jan 2007 02:15 Edited at: 2nd Jan 2007 02:19
Hi,
I really reaally really wanted to get a work experience placment at EA games studio in Chertsey. I sent a letter to there studio and they replied saying that the school should contact them, i was so happy i thought i got the work experience placment there but now it came nearer to the time i sent a letter asking for more details about it & telling them more details and then they replied with the lettter attached saying that they do not do it any more, unless you no somone for ea games. If there is anyone out there who works with EA games, i am begging you that you help me get this work experience placmnet. I had been looking forward to it for ages and then they said no. Please anyone from ea help me.
Thanks for reading,
Alex


Attachments

Login to view attachments
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 2nd Jan 2007 02:51
go for it mate, good luck to you.

x1b
20
Years of Service
User Offline
Joined: 19th Sep 2004
Location:
Posted: 2nd Jan 2007 03:26
forget it. Its NOT what you know. Its WHO you know. Move along.

Raven
19
Years of Service
User Offline
Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 2nd Jan 2007 03:34
Jeku works for them, and I'm an ex-employee.
Could get you an internship at Rare though, would have to be internship (1year unpaid work contract - 16hr week) as they no longer provide work placement.

This said I think work placement in game development directly is a poor idea, there is just too much to learn in a 1-4week work experience program. You'd just end up being the gofer, and learning very little (infact most interns I've worked with end up being little more than that)

I'd suggest a job working with a programming/digital art firm would be far better and often they provide work placement schemes in an attempt to get eager cheap new employees they can mold from school.

Miguel Melo
19
Years of Service
User Offline
Joined: 8th Aug 2005
Location:
Posted: 2nd Jan 2007 11:49 Edited at: 2nd Jan 2007 11:50
Raven, when did you work for them? I worked for EA UK Dev from 1995 to 1997 - maybe we bumped into each other then?

I have vague plans for World Domination
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 2nd Jan 2007 12:00 Edited at: 2nd Jan 2007 12:02
Quote: "Could get you an internship at Rare though, would have to be internship (1year unpaid work contract - 16hr week) as they no longer provide work placement."
they do, look at that letter i attached,though only do it if you know anyone that worked at EA then you can do it


Chris K
21
Years of Service
User Offline
Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 2nd Jan 2007 12:06
What games did you work on at EA Raven?

-= Out here in the fields, I fight for my meals =-
PowerSoft
20
Years of Service
User Offline
Joined: 10th Oct 2004
Location: United Kingdom
Posted: 2nd Jan 2007 12:18
hahaha...

On Topic: My work experience placement wasn't at a game dev company at all. I went to http://infotel.co.uk (a hotel booking and reservation service). I worked in IT and ended up programming a fair bit. I got on well enough for them to offer me temp jobs throughout holidays etc. Last time I went there I was coding an Internal Messaging Application in VB as ICQ was 'crap'


The morale, perhaps try a IT department of a company you believe to be self sufficient...

The Innuendo's, 4 Piece Indie Rock Band
http://theinnuendos.tk:::http://myspace.com/theinnuendosrock
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 2nd Jan 2007 12:22 Edited at: 2nd Jan 2007 12:24
whish i could be at EA I cant find it anymore but on there website they had a really cool like virtual tour of there studio, and i thought i was going there, then there evil and and say not unless you no anyone from it


David R
21
Years of Service
User Offline
Joined: 9th Sep 2003
Location: 3.14
Posted: 2nd Jan 2007 13:25
If you still have time, I highly recommend Lionhead Studios. It's nothing like EA, but they have a massive WE programme that's been running for years now.

Granted, it's suspended at the moment because of the office move (and re-opens in Feb.) but if you have a chance, just check it and see (although it usually has a bloody long waiting list)

http://www.lionhead.com/news/workexp.html


"History shall be kind to me, for I intend to write it" - Winston Churchill
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 2nd Jan 2007 14:55
sounds cool, what games have the made?


Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 2nd Jan 2007 15:47 Edited at: 2nd Jan 2007 15:47
Black and White, Black and White 2, Fable: The Lost Chapters etc... I think Microsoft now own them as well.

"Listen to Jah Music..." - Bob Marley
PowerSoft
20
Years of Service
User Offline
Joined: 10th Oct 2004
Location: United Kingdom
Posted: 2nd Jan 2007 15:50
The Movies

The Innuendo's, 4 Piece Indie Rock Band
http://theinnuendos.tk:::http://myspace.com/theinnuendosrock
dab
20
Years of Service
User Offline
Joined: 22nd Sep 2004
Location: Your Temp Folder!
Posted: 2nd Jan 2007 20:24
Quote: "Jeku works for them,"


Side note: Jeku works for EA in Canada.

Take heed, never take advantage of the things you need, never let your self be overcome by greed. Walk a strigh line, pick up your speed and try. Everyone deserves a piece of the pie By: Shaggy
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 2nd Jan 2007 21:29
Yah sorry mate, if I knew someone over in the UK I would shoot them an email for you. Good luck

AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 3rd Jan 2007 01:48 Edited at: 3rd Jan 2007 01:48
thanks anyway


Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 3rd Jan 2007 11:03
Personally I think a professional portfolio of work is much more impressive to an employer than working for EA for 4 weeks. It shows them what you are capable of. When I say professional, I mean PROFESSIONAL - not a have finish pong game and a website that's ripped off a template (NOT THAT I'M SAYING THAT'S WHAT YOU HAVE!)

For example - looking at yours website now, professional isn't the 1st, 2nd or 3rd word that jumps to mind... Plus the only game you have on it doesn't really look "worthy" of EA.

I completely understand that you're young and you don't have the experience, however when I went for my job interview (I've only had one in my life and I got that job which is the one I have now) they found my experience with what I'D done more impressive than my CV (which, in all honestly isn't great... 2 C's, a D and an E at A Level + a 2.2 at degree from Essex Uni = not hugely impressive) however I had spent a lot of time working on my own website which, at the time was different to the Thingy Ma Jig I have now but it was entirely self coded. I logged into it and showed the techie I was replacing and explained the code to her face to face. At the time, my design wasn't anywhere near as professional looking (not that it is now, really) but they were looking for a coder not a designer.

Since then I have been involved with hiring 2 people to work along side me. After employing 1 before than based solely on his CV and no "experience" or portfolio and getting burned for doing so, we realised that proof of ability is MUCH (possibly infinitely) more important (to us) than a piece of paper telling us they have a degree or masters or straight A's, etc. Our two replacements... I dont even know what they got for A Level or Degree and I dont care because I know they can do their job as we specifically asked for a portfolio or list of previous work. We found that employing using this tactic returned a MUCH better class of candidate.

This is why my advice to you is to stop chasing a "dream" company like EA (who, I've heard aren't actually that nice to work for... Not sure if thats right though) and try to produce something which speaks for itself...

A good example is the guy who made that Firewall game. If I were employing a game developer I personally would consider that game comparably to a degree in Computer Science! That game alone proves he is at least worthy of an interview and what did it cost him apart from time and effort (and the price of DBP, which you already have)? It certainly was cheaper than doing a degree (which in the UK you're looking at about £8K a year once you include fee's, living costs, resources and fun)!

Dont take any of this as a personal insult of anything... but what have you done that makes you believe you deserve a work placement at EA? Would you honestly employ yourself? If the answer is "no" then what do you think you should do to change it to a Yes?

[center]
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 3rd Jan 2007 11:24
i started working on this SAS game, all the games on my website are a bit old. Have a loot at it: http://forum.thegamecreators.com/?m=forum_view&t=96811&b=32


adr
21
Years of Service
User Offline
Joined: 21st May 2003
Location: Job Centre
Posted: 3rd Jan 2007 11:26
What happened to the career in Linux server administration?


I'm superfly TNT
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 3rd Jan 2007 11:28 Edited at: 3rd Jan 2007 11:35
I have got my linux server up and runnning and i just saw the nivida competition and wanted to enter. If there is any good work experince with servers or websites that would be cool aswell?

http://alexserver.redirectme.net/index1.php

i really need a static IP before i can do anymore with servers and stuff


Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 3rd Jan 2007 11:37
http://a2b2.com/
These guys host my websites on their unmanaged 256MB VPS service running a linux OS. They're DAMN cheap and they have DAMN good support (for the price). Plus they've upgraded a couple of my service bits for free while I have been with them Very nice people.

If you want a Linux server on the web with a static IP then I'd advise one of these... Bearing in mind your level of expertise with linux I'd advise getting a managed one for a little more in price as to start with you're given a linux OS with very little other than a C++ compiler. I spent hours getting the RPM package installed so I could easily install YUM and all its required packages just so I could install Apache, PHP and MySQL easily all myself.


As for your game, it certainly looks better than your police car game... but any games programmer can see that its a low-poly model world with some out-of-the-box player models. Its also "just another FPS" type game. They've been done to death and with the invention of FPSC anyone can make one. To make yourself stand out you need, dare I say it, a good idea!

Think of a unique and fun game - it'll make you stand out as someone with a brain. Anyone can make an FPS game now.

[center]
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 3rd Jan 2007 12:20 Edited at: 3rd Jan 2007 12:20
i added a few more screen shots to it, do you think i could get any work experience with servers on websites anywhere?


Samoz83
21
Years of Service
User Offline
Joined: 3rd May 2003
Location: Stealing Ians tea from his moon base
Posted: 3rd Jan 2007 13:37
i got the same letter when i went for work exp at ea in Guildford.

SaM
www.firelightstudio.co.uk
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 3rd Jan 2007 13:50
there mean arent they


Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 3rd Jan 2007 14:11
Quote: "there mean arent they"


No - they must get a million work experience requests a day. If you were in charge of EA, and you had 1 place and 2 requests... 1 from you and 1 from a guy who has a quality project he (or she) made, for example (again) the Firewall guy... Who would you pick?

They're not mean - they're in business.

This is PRECISELY why I suggested you start and finish a QUALITY project.

Your FPS is looking better, but it still looks like a game with premade models you bought and loaded into a very low poly room.

What is going to make your game different than the other 1 million FPS's?

Competition is DAMN hard in the game industry and just as hard on the web. What can you offer that Joe Bloggs cant? What makes you different?

I'm not being rude or insulting, but thats the way it is. You wont just cruise into an EA job with a million pounds a year salary. You wont even cruise into the tea-making position... What proof do you have that you are worth hiring? thats the key. I'm not being nasty saying that you're not worth hiring because I'm sure that, at some point, you will be... but right now you have absolutely no proof.

You have, in all honesty, an amateur looking website. Its better than most that appear on this forum, but it looks very unpolished (and by that I don't mean add more flash gimmicks). Game wise - you have that police game thats unfinished and likely and early project and now an FPS game which, again in all honesty, doesn't look professional. You need more!

[center]
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 3rd Jan 2007 14:13
EA might be good for bragging rights, but I doubt very much that you'd learn anything worthwhile.

Take Lionhead for example, coming from one of Britains most generous development houses. Back in the Bullfrog days they'd actually take school kids on tours and even teach them a little 68k assembly - I think they'd be a lot more beneficial and welcoming.

Good luck, hope you find a worthwhile placement - without that cloak and dagger attitude to students.

''Stick that in your text and scroll it!.''
adr
21
Years of Service
User Offline
Joined: 21st May 2003
Location: Job Centre
Posted: 3rd Jan 2007 14:20 Edited at: 3rd Jan 2007 14:21
Quote: "If there is any good work experince with servers or websites that would be cool aswell?"


Initiative. Use some freakin initiative.

When I needed a job, I went to the yellow pages and typed in "Web Design" (or something similar). Every search result got a letter of application. I actually found my current job via a google search.


I'm superfly TNT
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 3rd Jan 2007 14:36
Quote: "Your FPS is looking better, but it still looks like a game with premade models you bought and loaded into a very low poly room."
i made all the models in 3ds max accept the player object and the enemy object. -> http://www.fireproductions.co.uk/Model.htm

and if you dont like my site
Quote: "looks very unpolished "
how would you make it better?


Miguel Melo
19
Years of Service
User Offline
Joined: 8th Aug 2005
Location:
Posted: 3rd Jan 2007 16:07 Edited at: 3rd Jan 2007 16:08
Quote: "i got the same letter when i went for work exp at ea in Guildford."


Say, while you were there, do you remember seeing the original painting for the "UFO Enemy Unknown" knocking about the place?

The thing is a former contractor (and author of said painting - Danny Flynn) left it behind and asked me to keep an eye on it until he came back to pick it up. The problem was I left before he ever came back to pick it up and, when he did come, the painting had gone AWOL.

Though I told him otherwise, I'm under the impression he still believes it was I that nicked it...

I have vague plans for World Domination
Samoz83
21
Years of Service
User Offline
Joined: 3rd May 2003
Location: Stealing Ians tea from his moon base
Posted: 3rd Jan 2007 16:15
i didn't go i kinda said that wrong when i asked them if they had any space i ment

SaM
www.firelightstudio.co.uk
Tinkergirl
21
Years of Service
User Offline
Joined: 1st Jul 2003
Location: United Kingdom
Posted: 3rd Jan 2007 16:54
How is Danny? I worked with him at Travellers, but haven't seen him since I fled ship - he bought me a giant tin cello playing frog for my birthday gift there (as in, they all chipped in, and Danny bought the stuff). I hope he's well. If I remember, he kept a smaller version of the UFO picture (possibly a print) in a frame next to his desk, alongside the flourescent ladybird pictures

Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 3rd Jan 2007 16:55
Quote: "how would you make it better?"

Get rid of the splash screen/welcome page. There is no point + its SEO suicide.
Although people argue otherwise, most people who design web pages accept that using tables for layout is a bad idea. They're slow to render, its not what they're meant for (ie, its semantically wrong to use them like that), they're bad for screen readers and those with disabilities and they make re-deisgn's hell compared to using a structured CSS+HTML system (google for CSS Zen).
Too gimmicky... Its like you found a toybox of javascript and emptied it onto the page. So much flashing, movements and those annoying festive snowflakes (although they're cute, movement draws the eye - its a primate thing for defence I think - so your eye finds it hard to find what its looking for).
Style... Or lack-thereof. I see about 3 shades of grey being used for different things... To me it looks like you just couldn't be bothered to pick the same one.
TOO MUCH FLASH! () I wrote that in capitals because Flash annoys me personally. Its fantastic when its used correctly (eg an online game, a you tube video, something that requires funtionality it provides) but when you use it for navigation, not only are you commiting SEO suicide for the 2nd time but it means if I dont have flash installed then I cant navigate your site! How silly is that - punishing users if they dont have flash
Why is the main content on a why background when the rest of the site is "designed" around grey?

Generally speaking the site looks like you've emptied a box of toys onto it and arranged them. The bits that weren't toys and you did yourself look poor (eg lime green buttons on white background on a grey background surrounded by boxes of slightly different shades of grey).

Take a look at the CSS Zen site for idea's about design.

I perfectly understand if design isn't your strong point, it never was mine (and to an extent, still isn't). You should have seen some of the joke's that I originally claimed as my own sites, they were truly appalling - worse than yours... But I listened to other people's comments (even if they were harsh) and took them onboard. Whenever I found a site I liked I quizzed myself on WHY I liked it. Why was it good and not crap?
Most importantly (and recently) I've been working closely with a colleague who, in my opinion, is fantastic at design (this is one of his (but by no means his best): http://www.teachingexpertise.com/) and I've been getting tips from him and watching what he does. He makes it look so easy!

Personally I am really pleased with my Thingy Ma Jig design... One of the things I kept in my head when designing it was "DONT OVER DESIGN". Simple is definitely better. Whenever I found a new feature in Photoshop I held back and didn't use it on the site otherwise it looks like I've emptied my toybox on it.

The most important thing overall is, as has been said above, initiative. No offence - but you dont seem to have any. So many questions I've seen on this board from you that could have been solved by 5 seconds of googling.

I dont want to insult you or demoralise you - I want entirely the opposite. I can see you have plenty of eagerness to get on, but I think you sometimes get ahead of yourself.

In terms of game's - after you're done with the FPS, sit down and think of a fun and simple concept for a game... For example - one I had a few months ago was like the Tanks game where you fire across a mountain range at each other (like the classic) but instead you were pirate-style ships with canon reload delay and the game was played in realtime, not hot-seat... Whenever a canon shot missed and landed in the sea then it would cause waves and ripple's your ship would ride over, effecting the trajectory of your shot. The concept of it is really simple but there would still be a certain element of skill to it...

Its that reason I think my Dodge The Fart and Gravikill games are fun - simple concept with an edge of skill you can build up but still fun for a "n00b" to pickup and play.

This is my advice and its your choice to listen to it or not - doesn't effect my life either way... I think you have potential to do well if you calm down and build up before going straight for the kill (eg going for experience at EA before you've proven yourself, setting up a linux server on the net directly after installing it for the first time, etc). The FPS game is good and I personally know that from a coding point of view its harder than it looks - but if you show that to someone who has no idea about coding and basis their opinion on comparing it to Half Life 2 then you're going to come off badly, especially when a £30 bit of software called FPSC can make something that looks better for less effort (according to the screenshots).

[center]
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 3rd Jan 2007 17:31 Edited at: 3rd Jan 2007 17:34
Quote: "Although people argue otherwise, most people who design web pages accept that using tables for layout is a bad idea. They're slow to render, its not what they're meant for (ie, its semantically wrong to use them like that), they're bad for screen readers and those with disabilities "
so I should use DIV tags like on that CSS Zen site instead of tables?

Quote: "Too gimmicky... Its like you found a toybox of javascript and emptied it onto the page. So much flashing, movements and those annoying festive snowflakes (although they're cute, movement draws the eye - its a primate thing for defence I think - so your eye finds it hard to find what its looking for)."
There is only a couple javascripst and the snow was just for christmas, which has now gone, so i removed it. The other javascripts are the flash ieudate and any adverts

Quote: "TOO MUCH FLASH! () I wrote that in capitals because Flash annoys me personally. Its fantastic when its used correctly (eg an online game, a you tube video, something that requires funtionality it provides) but when you use it for navigation, not only are you commiting SEO suicide for the 2nd time but it means if I dont have flash installed then I cant navigate your site! How silly is that - punishing users if they dont have flash "

a text based naviagation is borring and as for SEO, i have a tiny little link to sitemap which has every page on it.

Quote: "Why is the main content on a white background when the rest of the site is "designed" around grey?"
what color would you do it then?

Quote: "Personally I am really pleased with my Thingy Ma Jig design... One of the things I kept in my head when designing it was "DONT OVER DESIGN". Simple is definitely better. Whenever I found a new feature in Photoshop I held back and didn't use it on the site otherwise it looks like I've emptied my toybox on it."
I must admit your site is alot better than myne

Quote: "setting up a linux server on the net directly after installing it for the first time, etc "

Its not bad, i found a great tutorial on it and set up my linux server with Apache,PHP5, Mysql,POP3,SMPT,perl & cgi,SSI,FTP, and many other network services.

Thanks,
Alex


Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 3rd Jan 2007 17:42
Quote: "so I should use DIV tags like on that CSS Zen site instead of tables?"

Ideally - yes...

Quote: "There is only a couple javascripst"

That may be... but do you need a moving clock? I assume most of the ads are forced on you by host?

Quote: "a text based naviagation is borring and as for SEO, i have a tiny little link to sitemap which has every page on it."

It doesn't have to be boring, you can style text... You could easily float a list of blocks alongside each other, add a horizontally repeating backround and a border and give them a different background on hover using CSS... That would have the same effect as flash, look good AND be SEO friendly. As for the sitemap - its a good idea, however it will take an extra "click" for a search engine to get to that page and therefore the SE will think that page is not important - same reason the welcome page is bad idea... Its just an extra click for no reason.

Quote: "what color would you do it then?"

There is nothing wrong with grey - especially when you use a dark grey alongside the flame colours of the header, but you need to be consistent. Try to create a "palette" of a few colours and stick to them throughout the site... That helps the professionality of the site - consistency.

Quote: "I must admit your site is alot better than myne"

Thanks

RE: The linux server - its great you found a good tutorial... My point was that you installed linux and instantly ran head on into turning it into a webserver where you could host your friends files and you wanted to do everything now now now now! Its great to be eager but the 20 odd threads created in two weeks all in the form "how do I do blah in linux?" got tedious after a while.

[center]
David R
21
Years of Service
User Offline
Joined: 9th Sep 2003
Location: 3.14
Posted: 3rd Jan 2007 18:18
@Nicholas T: I think you're being a bit rough aren't you? I mean, he's applying for work experience not a freaking job at the place! WE placements are supposed to be a taster of a job, and aren't always appropriate as such - you don't need to work for the place for you want to work for in the future. I worked for a marketing company for WE for Gods sake!


"History shall be kind to me, for I intend to write it" - Winston Churchill
Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 3rd Jan 2007 18:34
I don't mean to be rough and I know !hi! is young, however applying to EA is slightly different from applying to your local school or to asda to do shelf stacking.

Sometimes there is no nice way to say things. And - be honest - if you're the HR Manager at EA would you give !hi! a WE placement based on what we see here (maybe his school grade's are straight A's - who knows!)?

I dont want to seem rude, rough or nasty - I'm trying to give him sound advice. If you want to aim as high as companies that size then you need proof, especially if you dont want to work your way up from tea-boy (ie you want to start a little higher).

School grade's are fantastic - but so is a portfolio and, for some jobs, its even more important.

[center]
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 3rd Jan 2007 18:36 Edited at: 3rd Jan 2007 18:37
I sent an email to lion head studios hopefully they will reply

anyways, why wont this little script work:



Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 3rd Jan 2007 18:44
Whats wrong with it?

I cant find the image at:
http://www.fireproductions.co.uk/topmenu1.PNG

My advice would be to do it this way:
HTML:


CSS:


That SHOULD work (I coded off the top of my head) PLUS it doesn't require Javascript to look fancy...

[center]
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 3rd Jan 2007 19:14 Edited at: 3rd Jan 2007 19:32
appears not to work -> www.fireproductions.co.uk/test


Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 3rd Jan 2007 19:17
Either change your div ID from #nav or change the CSS from #id to #nav.

What happened to your banner?

[center]
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 3rd Jan 2007 19:55 Edited at: 3rd Jan 2007 19:57
Quote: "What happened to your banner?"
i changed it....

Quote: "Either change your div ID from #nav or change the CSS from #id to #nav."
it worked http://www.fireproductions.co.uk/test though it dosent look half as good as flash.


Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 3rd Jan 2007 21:16 Edited at: 3rd Jan 2007 21:20
cool - thats good, now we need to tweak it (we aren't done yet! )

* Ok - maybe fixed width wasn't a good idea... Change the width:70px; line to padding: 0px 15px;. That will allow the widths to fit the contents and give them a 15px padding on the left and right (but 0px on the top and bottom).

* Change the 1em on the font to 17px... This number is the line height. By default its the same height at the font, but your bar is 20px high, not 12... But we dont want to set it to 20px as there is a slight design (which is nice) on the bottom of the bar, hence the 17px not 20px.

* Add color: #EEE; to the hover event of the A tag - this will make the mouse over's a little more obvious.

This should leave you with:


Lets see how that goes

EDIT:
Just noticed the header - has that changed too? Could you set that exact same gradient in the header background (or make the flash object the full size of the bar)? Looks a little odd the way the gradient just appears in the middle...

Just a thought - how about removing the light grey from the menu bar background and making that gradient menu bar about 32px high (or maybe 40?)

[center]
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 3rd Jan 2007 21:45 Edited at: 3rd Jan 2007 21:46
Quote: "A good example is the guy who made that Firewall game. If I were employing a game developer I personally would consider that game comparably to a degree in Computer Science!"


Not even close. Sorry to burst your bubble. DBP is a great language for prototyping, but software engineers will mostly NOT be interested in your DBP game. If you were applying for a *game design* position, then that is different. But as an engineer, you will be thoroughly tested on your knowledge of C/C++ practices ONLY. Everything else would be logic, math, etc. DBP is not an option, and they will most likely not be interested in seeing code, etc. from that.

DBP is great for people to get interested in making games, coming up with awesome demos, etc., but I highly suggest not using it to try to get a software development job at a game company.

And again, just because you can make a game in C/C++ does not mean you'll get a job either. You also have to have other skills as well--- at least from all the places I've interviewed with. A University degree tells them that you stuck with something for 4 years, and you are well rounded.

To give proof, I worked as an additional programmer on a commercial EA game (NHL 2004) as a contractor, and I was still not able to get hired full-time and permanent because I didn't yet have my degree.

Quote: "EA might be good for bragging rights, but I doubt very much that you'd learn anything worthwhile."


Not sure what you mean by that, Van B. The practicum students that work alongside us do everything we do. You would walk away with many great acquired skills.

Ron Erickson
Moderator
21
Years of Service
User Offline
Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 3rd Jan 2007 22:01
Quote: "To give proof, I worked as an additional programmer on a commercial EA game (NHL 2004) as a contractor, and I was still not able to get hired full-time and permanent because I didn't yet have my degree."


I've never really understood that mentality. I agree that a degree is a GREAT thing to have. Still, I learned more relevant info in the first couple weeks of work than I did the entire time I was at school. There are a lot of talented people that get looked over because they didn't pay for an over-priced education, even though their potential may be MUCH greater.

EZrotate! TextureMax! Enhanced Animations! (coming soon....) 3D Character Maker! (coming soon....)
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 3rd Jan 2007 22:01 Edited at: 3rd Jan 2007 22:12
it looks alot better now, why arent the background images streched to the full size height of the div?
Quote: "Just noticed the header - has that changed too? Could you set that exact same gradient in the header background (or make the flash object the full size of the bar)? Looks a little odd the way the gradient just appears in the middle..."
ill do that later...

EDIT: I agree with wolf and i think Nicholas Thompson should be a Mod


Miguel Melo
19
Years of Service
User Offline
Joined: 8th Aug 2005
Location:
Posted: 3rd Jan 2007 22:36
Quote: "How is Danny? I worked with him at Travellers"


I don't know if he worked at Travellers after working at EA, in which case you must have seen him more recently than I did. I worked with him during 1996 as he was the concept artist for Split-Dimension, a project we were both on but that sadly never saw the light of day.

He was a really cool guy, we used to talk a lot about art and progressive rock music (he was friends with Marillion and I introduced him to Dream Theater). When Split-D got the can his contract terminated and, since he had bought UFO into the office for me to look at but could carry all his spraypaints etc etc in one go, he asked me to keep a look on it until he came back. We then relocated from Langley to Guildford and I made sure the painting followed.

A couple of months later, when I left, I left the painting there to be handed over to him when he came back. I then didn't speak to him for a couple of years, only to find out it had been stolen!

Anyway, I last spoke to him on the phone around 1999, and he seemed to be fine. But I've since moved back to Portugal and sadly lost contact with him...

I have vague plans for World Domination
Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 3rd Jan 2007 22:39
background images wont be scalable until CSS3 becomes standard... And IE7 has only just adopted CSS2.

About degree's - I personally believe that apart from the piece of paper, a degree is completely useless... Or at least it was for me.

And I see what you mean about EA not giving a damn about DBP as a development language, however if they saw what that guy managed in such a "primitive" language then surely they'd see potential?

[center]
David R
21
Years of Service
User Offline
Joined: 9th Sep 2003
Location: 3.14
Posted: 3rd Jan 2007 22:41
Quote: "I've never really understood that mentality. I agree that a degree is a GREAT thing to have. Still, I learned more relevant info in the first couple weeks of work than I did the entire time I was at school. There are a lot of talented people that get looked over because they didn't pay for an over-priced education, even though their potential may be MUCH greater"


Yes, I agree. I'd much rather have someone with definite experience and knowledge, rather than "I have a degree I am so l33t" - I mean, in reality, a degree is a standard process, which counts for zilch (in regards to experience and knowledge). It may prove you know a few things, but it doesn't prove anything beyond that


"History shall be kind to me, for I intend to write it" - Winston Churchill
John Y
Synergy Editor Developer
22
Years of Service
User Offline
Joined: 4th Sep 2002
Location: UK
Posted: 3rd Jan 2007 22:47
Nicholas,

Which university did you go to? I went to Birmingham, and have found a degree to be a very worthwhile asset. Then again, Birmingham is one of the top universities in the UK

Get the new DarkBasic Professional IDE for only $19.99/~£9.85
Http://synergyide.thegamecreators.com
Http://www.digitalzenith.net
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 3rd Jan 2007 22:51
Quote: "which counts for zilch "
it does but it doesnt, if they have lots of people wanting a job and one person has rubbish degrees and another has great then they will probably decided over that, and probably not even read what experince they have.


Login to post a reply

Server time is: 2024-11-18 02:20:17
Your offset time is: 2024-11-18 02:20:17