Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / custom fpsc character problem..

Author
Message
robocrap
17
Years of Service
User Offline
Joined: 13th Dec 2006
Location:
Posted: 3rd Jan 2007 11:53
i need help. i have made my own model in 3ds max, sized it to the proper proportions in fpsc, used entity maker, and placed it in the user folder of my fpsc program.. but when i open it up in fpsc, i see it.. it looks proportioned... BUT, the green light around it, which looks like it shows its radius or size is considerably larg..

basically, regular sized model + large dynamic green light radius = fpsc crash when i run test game mode.

does anyone know what i can do?
tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 3rd Jan 2007 22:03
did you scale it up in the entity maker?

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 3rd Jan 2007 22:05
uhm,Polycount of model?

...No Signature here...

Login to post a reply

Server time is: 2024-10-01 02:41:08
Your offset time is: 2024-10-01 02:41:08