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FPSC Classic Models and Media / entity levels unstead of segments

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Inverted
17
Years of Service
User Offline
Joined: 19th Nov 2006
Location: Oregon
Posted: 5th Jan 2007 02:46
Hey guys!
Im back from mexico and I had a great time

anyways,
I was wondering,
If I where to design a large level with terrain and buildings and such and make it all one entity would It work with entities.
I know in the past that enimies have been known to fall threw large entites,
But if you only put the enemies on the flat terrain and in the buildings would it work to be all one entity?
Or would it be worth it to spend days dividing up my level into 3x3 segment pieces, putting them into segment editor and then make a prefab.
If I where to do the segments how would I go about cutting up the level into 3x3 segment pieces.
Would the right way to do it to make the grid size the size of 1 segment piece then just use the cut tool?

Thanks for the feedback in advanced,
-inverted

Opposites are different, not wrong
Inverted
17
Years of Service
User Offline
Joined: 19th Nov 2006
Location: Oregon
Posted: 5th Jan 2007 03:22
Bump

Opposites are different, not wrong
CLiPs
18
Years of Service
User Offline
Joined: 20th Jan 2006
Location: California
Posted: 5th Jan 2007 06:31
hmmmm it seems to me that someone released a western character of sorts and with it came a terrian that was 1 entity that took up almost all the cells and many layers high.... I will look through the models I have downloaded over time and see if I see it but for now thats about as much info as I have at this point....



Have you downloaded your CLiPs today.
JohannesM
18
Years of Service
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 5th Jan 2007 09:33
There is a tutorial on how to make levels with one big entity.

Inverted
17
Years of Service
User Offline
Joined: 19th Nov 2006
Location: Oregon
Posted: 5th Jan 2007 17:45
You have a link to it JohannesM?

Opposites are different, not wrong

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