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FPSC Classic Scripts / Security camera Idea!

Author
Message
Inverted
18
Years of Service
User Offline
Joined: 19th Nov 2006
Location: Oregon
Posted: 5th Jan 2007 18:23
Hey guys I just got a great theory for security cameras.
Here is the theory, I just hope somebody will help me code it.
Anyways you know bond1's security camera and how it rotates back and forth.
What If I made a cone shape like this: /\ that was about 80% transparent that in the script we made it rotate the same amount as bonds camera which I think is like 100 degrees or something, maybe bond can clarify that.
Anyways, we have the cone be dynamic and have collision be turned off.
But in the script when the character collides with the cone you lose the game,
OR we meld it with airslides security tutorial and have security guards come out,
Could one of the expierienced scripters help me out with this,
and I know you have the right to use this idea but could I ask people who are reading this to not use this idea without my permission?

thanks in advanced,
-inverted

Opposites are different, not wrong
Inverted
18
Years of Service
User Offline
Joined: 19th Nov 2006
Location: Oregon
Posted: 5th Jan 2007 19:32
Bump,
Ill try to figure out the script by myself when I get home,
But would somone be kind enough to design a 75% transparent red texture.
Where theres only 25% of the red acually showing.
Id trade you some of my custom media if you made one with 75% and another with 85% transparency.

Thanks,
-Inverted

Opposites are different, not wrong
Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 8th Jan 2007 13:25
Do you want a plain red texture with 75% transparency? That's easily fixed, I can do it right now if you want.

"Or perhaps we're just one of god's little jokes?"

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