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FPSC Classic Scripts / Sticky Granades

Author
Message
RockStizzar
18
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Joined: 15th Aug 2006
Location:
Posted: 6th Jan 2007 01:57
if this topic is disscussed on the froums somewere please give me the link , but as of now i havent found it.

I was trying to make sticky granades like in CoD3 (and halo i guess), so i thought i would just turn up the friction on the granade and that would solve it all, but it didnt. the granade still bounces of the enemy it just dosent slide across the floor.

is their a way to get a granades to stick to an enemy? or is it just impossible at this point?

G4fan
18
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Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 6th Jan 2007 15:36 Edited at: 6th Jan 2007 15:37
I'd try and change its weight. Make so heavy that it'll come down and hit the floor automatically.

Best of Luck,
G4fan

*EDIT*
I have no clue about enemies though. Sorry.

My first game: "Wars of Crime"-35% completed
Pus In Boots
19
Years of Service
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 8th Jan 2007 21:51
I have an idea. hold on...

Your signature has been erased by a mod. How about that?
Pus In Boots
19
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 8th Jan 2007 21:56
Sorry. Dead end.

Your signature has been erased by a mod. How about that?
G4fan
18
Years of Service
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Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 9th Jan 2007 00:48
Well, I dunno what to tell you.

My first game: "Wars of Crime"-35% completed
Veron
18
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Joined: 22nd Nov 2006
Location:
Posted: 9th Jan 2007 06:26
It shouldn't be impossible, but I can't think of how to make them either.
vorconan
18
Years of Service
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Joined: 4th Nov 2006
Location: Wales
Posted: 9th Jan 2007 19:18
i thought the grenades were just a type of flak, they don't have the ability to be scripted with (someone correct me if i'm wrong)

so what's the job?
spex_guy
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: coming to a forum near you!!!
Posted: 10th Jan 2007 22:22 Edited at: 10th Jan 2007 22:22
It's not really a matter of scripting... but more like editing it's properties: i.e.- Physics Weight, Physics Friction, etc.

Man, I wish I knew what "spex" meant.

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