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FPSC Classic Scripts / Appearing walls

Author
Message
TGPEG
17
Years of Service
User Offline
Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 6th Jan 2007 10:36
This is probably a really stupid question, and I apologise for wasting your time. Which script should I use to make a falsewall appear when the player is whithin 600 units of the place where it will be. It wouldn't matter if the wall was transparent before its been activated though.

On the other hand, could you make a wall appear when you walk through a trigger zone?

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