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FPSC Classic Scripts / player start multiple weapon help!!!!

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helloguys
18
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Joined: 12th Jul 2006
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Posted: 6th Jan 2007 18:10
Hello, im making a game and I would like that my player takes more than 1 weapon in the player start mark.... is it that possible?
if yes please tell me.
I mean, i have an aka 47, and I would liek to have a pistol and a bazooka too..

i dont have idea of whats this
bdgbdg
18
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Joined: 30th Jul 2006
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Posted: 6th Jan 2007 19:35
Place those weapons in the Start Mark, I think it'll do it...

Project FPS - 71%
FredP
Retired Moderator
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Location: Indiana
Posted: 6th Jan 2007 20:24
You can only place one weapon in the Player Start marker.

xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 6th Jan 2007 20:43 Edited at: 6th Jan 2007 20:44
Set the players start marker and assign it a start weapon normally through the properties on the left. To add more weapons, go to entites and select the weapons you want. Then click them on the map centered on the start marker arrow.

If you do it right, you won't be able to see them in the map view. They will be under the arrow.

I'm sorry, my answers are limited. You must ask the right question.

FredP
Retired Moderator
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Posted: 6th Jan 2007 20:58
That's true.
You can simulate starting with all those weapons.

Nickydude
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Posted: 8th Jan 2007 00:02
Can't you start the game with the player holding weapons, from the Build Game menu? (I'm waiting to test my game [light mapping] so I can't check at this very moment...)


Silent Thunder
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Location: The Ship
Posted: 8th Jan 2007 04:22
no, that doesn't give the player weapons, it just tells fpsc where the gun will go once it is picked up.


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Nickydude
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Posted: 8th Jan 2007 14:54
Ahh, so you can say "I want this gun in this particular slot when picked up"? Didn't know that.


helloguys
18
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Joined: 12th Jul 2006
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Posted: 8th Jan 2007 15:37
And we can't do nothing to make that the player haves more than 1 weapon??? I mean to put the weapons from the player start mark

i dont have idea of whats this

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