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FPSC Classic Scripts / Need help with a sound zone and a trigger zone

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G4fan
18
Years of Service
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Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 8th Jan 2007 00:39 Edited at: 8th Jan 2007 01:01
I hope this is the right place to post!

*EDIT*
Awwww Crap! I'm retarded! Someone move this to the Bug Board section. I'm sorry about that!!

I have it so in my game...when you step into a trigger zone, a sound zone is activated. I renamed the sound zone "sndz" and put the trigger zones Main AI script as plrinzoneactivateused.fpi. and put "sndz" in the triggers if used field. I do have more than one trigger zone in my game (which called up an enemy named "guy1"). They are right next to each other. For whatever reason, the trigger zone takes no action and the sound zone never plays!

However... the trigger zone that is calling up the enemy (guy1) is functioning.

Any help would be appreciated.

Best of Luck,
G4fan

My first game: "Wars of Crime"-35% completed
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 8th Jan 2007 10:47
I will move this to the Scripts forum.

xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 8th Jan 2007 15:26
I'm not sure that you can activate a zone as you would an entity. If the trigger zone is used simply to call the sound zone, then just replace the trigger zone with the sound zone. If the trigger zone is also doing something else and you can't remove it, then just add the sound to the trigger zone's properties. (the very last entry)

Best.

I'm sorry, my answers are limited. You must ask the right question.

G4fan
18
Years of Service
User Offline
Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 9th Jan 2007 00:35
Ohh, All right. I understand.

I didn't know this was for the scrips forum. Thanks FredP.

Best of Luck,
G4fan

My first game: "Wars of Crime"-35% completed

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