Quote: "That video is way past wicked. For once, I actually felt this scary tension running through my body by just looking at the video. Great job!"
thanks man. the first time a mutilated pit crawler drops out of a vent shaft in front of you, you will poop yourself.
Quote: "
do you have parts where pictures pop up to scare the crap out of people?"
not exactly. there's maya rendered video and actual footage that cut in at various points to forward the story.
Quote: "
This character isn't one of mine Butters,but I could create one based on this if you really wanted it"
That would be amazing if you would. I would be prepared to texture/UV map it, if you put in the rest of the work. Could make it a free-to-the-community-collaboration! Just one question though... if it's not your model... where's it from and does it have a
Quote: "What a wonderful delight to see how you push the level of the bar on how well FPSC will work. AS always I like seeing your work and what inspiration you are to the rest of uslicence?!"
Thanks man. That made my head go HUUUUUUUUUGGGGEEE!
Not really. I've got some pretty effective ways of optimising the engine. With empty's mod this level runs at a consistent 32-40 FPS. I put in 1 dynamic light and it dropped to 13fps...yikes!
I'm glad you've noticed an improvement (pushing the bar) in my work. I feel this is genuinely the best work I've done. There's alot of stuff in this level I haven't shown, hence the flythrough video. Suffice it to say that the creatures wander around the level, eat meat when the see it, and all sorts of really cool AI. I'm thinking of making a game with no human enemies, as it's much much easier to write effective AI for non-human characters.
Quote: "I liked this stuff butters, it reminds me of postal 2, when your inside butcher factory."
Thanks man. I took influence from alot of stuff, that being one of them. I kind of hate referencing other games, as it means there's no true innovation, you know, every meat factory level EVER has a scary fat butcher etc. This level I feel is more original, but we'll see.
I'm sorry for not being in touch too. I kinda thought you'd quit the forums, as you hadn't been around for ages. That and the fact I've been trying to improve my own modelling skills, so as not to rely so much on others. But seriously man, I'm sorry if I offended you. Hey after the Nvidia comp is over and I can think again, I'll get back in touch.
Quote: "Great looking Vid Butter. Love the concept, and nice custom media.
Best on this, I'm loving it."
Cheers Loc, always good to know that there's love from the elite! I hope sinnin soul is going well, I'd be happy to offer some help (i think working with the dynamic duo of you and S4, we could make some really wicked stuff), but it looks like you and S4 have things (excuse the pun) on Lock!
Quote: "A meat hook weapon pickup"
done. (lets rip some faces)
Quote: "Oh you walk around England with digital camera too"
London has some horrible grimy places to get good grunge textures. I kind of see texture finding as a bit like graffiti, sometimes you may have to climb/wriggle your way over/under a chainlink fence or two to get that rust texture you've always wanted!*
Thanks for the comments people
Turns out this level
just fits within the 15x15x5 limit for Nvidia, so I'm gonna enter this as well... franticly trying to shoot/edit the video for the story bits. Keep the crit coming!
Peas.
butters
*I in no way condone breaking and entering into private property to get photos.