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FPSC Classic Models and Media / Frame by frame animation

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JohannesM
18
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 8th Jan 2007 16:59
Sorry for a nooby question and asking if a program exists,

but is there any 3d modelling program that supports frame by frame animation? so for example: You move a part of the model, next frame, move it some more, next frame and so on.

I know this topic WILL get locked soon but I would like to learn how to animate.

JM

P.S: BTW COMMING UP LATER TODAY: My own breaking planks.

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rolfy
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Joined: 23rd Jun 2006
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Posted: 8th Jan 2007 17:05
Johannes,you use keyframing,for example,set one frame then advance twenty frames and set another,the software will work out all the frames in between for you.
best rolfy.
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 8th Jan 2007 17:12
thing is, with vertex animation, the mesh might not deform/move how you want, then you'll have to add more key frames between (from rolfy) frames 0 and 20 to get it to look right.

rolfy
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Posted: 8th Jan 2007 17:16
Butters,as usual,is correct.My example is very basic but gives you the idea.
tyrano man
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 8th Jan 2007 17:31
yer, if you want you can use just every frame as a keyframe. It sounds a bit pointless to me; but if you feel that it's right for you, just go ahead.

Tyrano

Woot Kingdom hearts owns!
JohannesM
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 8th Jan 2007 17:55
Thanks for the help! But what program supports this? Or is it basically any modeling program that has the feature. Does anim8or support it?

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FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 8th Jan 2007 18:17
If you look at the guide I made about animating a weapon in Milkshape it might give you some ideas about how to animate.

JohannesM
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 8th Jan 2007 19:49
@ FredP

It would be most helpful if i had the full of milkshape

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FredP
Retired Moderator
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Location: Indiana
Posted: 8th Jan 2007 20:03
As far as I know the trial version works the same as the full version.
It is just that the trial expires after 30 days.
Milkshape does cost $25 or so for the full version.
Just the amount of files you can convert with it makes it worth the cash.

JohannesM
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 9th Jan 2007 14:12
Ive used up the trial but I will propably get ideas on how animation works by checking it out

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Cut scenes
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Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 10th Jan 2007 03:35
man if only maya 7 ple supported exporting...
Maya is amazing at least in terms of a gui and it is really deep. I would recomend the ple edition for learning to animate it is really easy, but you cant use it in a game or anything else sorry. IN your situation i would say buy milkshape, it might put a damper in your wallet for a while but its worth it. And your anim8or stuff can go right in.

"People are easier to search when they're dead."--Captain Barbosa

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