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FPSC Classic Scripts / 2 animation sets in one animation

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tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 10th Jan 2007 19:09
Ok first of all i want to say i have searched multiple times.

Is there anyway to call 2 sets of frames in differnt positions in an animation?

e.g. "anim92 = 10,20 then 50,60"

i would like to do this to create a good script for an enemy.

ty for any help
Tyrano

Woot Kingdom hearts owns!
filya
18
Years of Service
User Offline
Joined: 23rd Aug 2006
Location: USA
Posted: 10th Jan 2007 22:22
nope, I dont think so.
Think about it...how would the program know which set of frames to display then??

But you could easily make 2 different animations and then call each one when required.

note :


is not possible

but,



is very much possible

-- game dev is fun...but taking up too much time --
tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 10th Jan 2007 22:29
oh... cos i was really hoping i could; cos then i could combine animation to make stuff look more realistic. oh well.

thnx for posting Filya.

Woot Kingdom hearts owns!

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