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Newcomers DBPro Corner / hardware lights and dark lights?

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dononeton
20
Years of Service
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Joined: 12th Jun 2004
Location: Tusaloosa, AL : USA
Posted: 13th Jan 2007 21:00
So Dark lights is a lightmapper right.So if I went ahead and lightmapped my level then added Dark Physics objects in the level could I add hardware lights in the level so my Dark Physics objects will cast shadows without messing up my lightmap? I guess the same to player objects too that I want to cast shadows
dononeton
20
Years of Service
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Joined: 12th Jun 2004
Location: Tusaloosa, AL : USA
Posted: 13th Jan 2007 22:38 Edited at: 13th Jan 2007 23:24
I download the Demo IDE of the Lightmapper tool. I then setup hardware light in my test game and set up some dark physics objects and everthing seems to be find.
dononeton
20
Years of Service
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Joined: 12th Jun 2004
Location: Tusaloosa, AL : USA
Posted: 13th Jan 2007 23:23
I did not want to start another thread about Dark lights so I am going to put it here. So, can Dark Lights render a lightmap for an advance terrain object?
dononeton
20
Years of Service
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Joined: 12th Jun 2004
Location: Tusaloosa, AL : USA
Posted: 13th Jan 2007 23:40
I just found some help files for advance terrain. And you can save the terrain in the .dbo file format so I guess you can. So if you save it as a .dbo file do you still get the performance out of it? After the save can you use the advance terrain commands
TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 15th Jan 2007 16:37
Advanced terrains are objects anyway regardless of whether you save and reload them or not. I see no reason why you can't lightmap them.

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