Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / How do u trigger chars w/ AI?

Author
Message
kkz
17
Years of Service
User Offline
Joined: 13th Jan 2007
Location: Modesto
Posted: 14th Jan 2007 01:32
Ive tried teh main scripts and that other one that "uploads/unloads" dynamic entities, but none keep the AI still functional.

Is there (a) scripts(s) that can do this?
spex_guy
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: coming to a forum near you!!!
Posted: 16th Jan 2007 23:22
http://forum.thegamecreators.com/?m=forum_view&t=97888&b=23

Do a search next time.

Go here!
http://forum.thegamecreators.com/?m=forum_view&t=94201&b=19
Makes the sense of my location!
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 17th Jan 2007 00:14
http://download.fpsfree.com/f10p22s06c/tutorials/spawn_enemy.htm

@spex_guy
Totaly different question. Not that it would matter with the answer you gave in that thread anyway.

Best.

I'm sorry, my answers are limited. You must ask the right question.

kkz
17
Years of Service
User Offline
Joined: 13th Jan 2007
Location: Modesto
Posted: 17th Jan 2007 05:12
I've read that tutorial and have done specifically what it says to do and the characters spawn just fine. BUT, they dont have any AI when they spawn. Thats why i tried the upload/unload script which didnt work either. So i was hoping that possibly there was another script that DOES keep AI still working.
spex_guy
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: coming to a forum near you!!!
Posted: 17th Jan 2007 22:24
I'm sorry. I misunderstood the concept. I'm sorry if I sounded mean.

Go here!
http://forum.thegamecreators.com/?m=forum_view&t=94201&b=19
Makes the sense of my location!
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 17th Jan 2007 22:34
Quote: "BUT, they dont have any AI when they spawn."


I'm not sure why that is. It works fine for me. The only time I see the characters just stand still is when there is no AI script assigned, you have the wrong path/location in the characters AI script box, or the script is not named .fpi.

Best.

I'm sorry, my answers are limited. You must ask the right question.

kkz
17
Years of Service
User Offline
Joined: 13th Jan 2007
Location: Modesto
Posted: 18th Jan 2007 06:44
Even though the tut was very clear, there is something i must be skipping/overlooked. Here i will just show what i did. ->

Character Entity Settings (only the ones I changed):

Name: Swat
Start: spawndestroy.fpi
Main: AntimatterAI.fpi
Destroy: destroy\leavecorpse.fpi
Spawn at start: No
Max at any time: 1
Maximum Spawn: 1
Number to spawn: 1

thats all i did for 2 character entities (ive rechecked both, they have the exact same properties).

Trigger Zone Settings:

Name: Trigger Zone
Start: appear1.fpi
Main: zoneactivate1.fpi
Destroy: disappear1.fpi
Sound0: No sound (removed as tut said)

Now... can anyone tell me what im doing wrong. (trust me I just checked these settings 3 times, they are all copied and pasted as seen ingame)
kkz
17
Years of Service
User Offline
Joined: 13th Jan 2007
Location: Modesto
Posted: 22nd Jan 2007 08:03
is someone going to answer my question
ally
17
Years of Service
User Offline
Joined: 28th Nov 2006
Location:
Posted: 31st Jan 2007 18:19 Edited at: 31st Jan 2007 19:14
You have the swat character set as:

Start: spawndestroy.fpi

shouldn't it be:

Start: appear1.fpi

EDIT: I have gone through the process of setting up trigger spawn enemies, the AI does not work. I am using FPSC 1.0.4.
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 1st Feb 2007 00:07 Edited at: 1st Feb 2007 00:08
I am using the latest update available and when I set up the Spawning Enemies with a Trigger Zone by my tut the enemy AI is intact and the enemy attacks me. (I just now tried it) I have no idea why it doesn't work for you unless it's something that I already stated above.

Lots of other people are using it as well.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Login to post a reply

Server time is: 2024-11-23 11:31:36
Your offset time is: 2024-11-23 11:31:36