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Geek Culture / Walaber makes it into UK magazine (Again!)

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Scraggle
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Location: Yorkshire
Posted: 16th Jan 2007 08:35 Edited at: 16th Jan 2007 08:38
Following on from his Stunt Playground being in PC Adviser in March last year. Walabers' Trampoline game has now been reviewed in PC Format Issue 196 Jan 2007.

Here is the review:


Nice work Walaber



PowerSoft
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Location: United Kingdom
Posted: 16th Jan 2007 08:45
Nice job Walaber. Good Work

The Innuendo's, 4 Piece Indie Rock Band
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Jess T
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Location: Over There... Kablam!
Posted: 16th Jan 2007 09:33
Haha, he's done it again!

Our little physics monkey is all grown up!

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 16th Jan 2007 10:50
I suppose you haven't seen what he's gone and done with Ogre then Lets just say Wii sticks.

http://www.ogre3d.org/phpBB2/viewtopic.php?t=27509

Congrats to him.

Click Me! Dolphins aren't Mammals, they're lizards.
Nicholas Thompson
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Location: Bognor Regis, UK
Posted: 16th Jan 2007 13:17
I really want to get into Ogre - it looks brilliant.

[center]
BatVink
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Location: Gods own County, UK
Posted: 16th Jan 2007 13:18
I think it's damn selfish, taking all that talent and not sharing it around. I'd like just a small bag of whatever it is makes him come up with cracking games and demos like this.

Nice one (again) Walaber!



Kentaree
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Location: Clonmel, Ireland
Posted: 16th Jan 2007 13:30
Does he still visit the forums? Well done anyway

Jess T
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Posted: 16th Jan 2007 13:44
He also did a nice little physics demo for the DS a while back... It was quite good - Rubber Bands is what it was called.

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
5Louiz
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Location: Brasil
Posted: 16th Jan 2007 16:41 Edited at: 16th Jan 2007 16:41
I am not surprised. All of the Walaber's projects since Monkey Bowling deserved this. He is also doing a great work with Wii remotes. His creativity does not seem to have boundaries


Seppuku Arts
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Posted: 16th Jan 2007 17:07
Quote: "I really want to get into Ogre - it looks brilliant."


It's good, I've only done a little though, setting it up can be an awkward process, but because I asked for help when setting it up, someone updated the Wizard for Code::Blocks and Ogre, so it should be easier to set up if you're compiling with MinGW in Code::blocks. But I still prefer irrlicht and DevC++ at the moment to be honest, but then I probably won't once I have a computer that can perform better shortening the longer work. (I think in terms of how Ogre looks it's better than irrlicht, but Ogre is just a graphics engine, but you can attach it to ODE or Newton and irrKlang or Audiere for physics/collision and sound (mind you, so is irrlicht, except irrlicht has its own collision system)

Click Me! Dolphins aren't Mammals, they're lizards.

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