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FPSC Classic Scripts / shotdamage=x for entities other than characters?

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yerry
17
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Joined: 4th Jan 2007
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Posted: 16th Jan 2007 23:01 Edited at: 17th Jan 2007 00:06
has anyone gotten the condition shotdamage=x to work for other than character entities? Thanks!

basically,I want when a door blows up, a scorched wall decal appears.
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 17th Jan 2007 00:05
Nope. If you want it for something like to play an animation of falling over when a target is hit or something like that, set the strengh of the entity to the amount and have the destroy script play the animation (or whatever). That's what I did for my breaking boards.

yerry
17
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Posted: 17th Jan 2007 00:14
thanks airslide. I'll try it.
yerry
17
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Joined: 4th Jan 2007
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Posted: 17th Jan 2007 01:01
when i add an action type script to the destroy script, even if i remove the destroy command, it still makes the entity dissapear. (also my action is not working)
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 17th Jan 2007 02:11
Check the name of your script and make sure it is an .fpi script and not a .txt or a .fpi.txt. Then, make sure you have entered the exact name and location in the entities destroy field. These are the two main causes for your problem.

I'm sorry, my answers are limited. You must ask the right question.

yerry
17
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Joined: 4th Jan 2007
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Posted: 17th Jan 2007 02:17
thanks explosys. no, theyre .fpi. my entity is a modtables set to active. but during tests i have discovered that what airslide said works on characters but not other entities.

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