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FPSC Classic Scripts / Projectile Idea?

Author
Message
kkz
17
Years of Service
User Offline
Joined: 13th Jan 2007
Location: Modesto
Posted: 17th Jan 2007 05:46
Is there a way to replace the texture on the "law" rocket launcher and make it a gun texture. Then replace the textures of the rockets and make them bullets. Then find some sort of way to make the gun shoot automatically and to replace the explosive effect and change the holes created, with bullet holes?
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 17th Jan 2007 15:01
yes. of course there is.

try this.

copy your ww2\tommygun folder and rename the new folder "rocket gun"

then open the folder and open the gunspec.txt file.

where it reads flak=0

change it to

flak=modernday\law

then try in game, should be an automatic rocket launcher.

the rest is up to you.

kkz
17
Years of Service
User Offline
Joined: 13th Jan 2007
Location: Modesto
Posted: 18th Jan 2007 06:51
thanks butters, this should help me with my matrix ideaz.
kkz
17
Years of Service
User Offline
Joined: 13th Jan 2007
Location: Modesto
Posted: 18th Jan 2007 07:03
hold on, there is no flak setting in the txt, is there another name for it, or do i add flak=modernday\law somewhere in the txt.
gunspec.txt reads "as is"->

;tommygun weapon spec

;GUN Model File Requirements

;GUN Settings

muzzleflash = 1
muzzlesize = 50
brass = 1
smoke = 1
second = 0
damage = 5
damagetype = 1
scorchtype = 1
reloadqty = 30
iterate = 1
accuracy = 15

;GUN Visuals

textured = gun_D2.tga
effect = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency = 2
weapontype = 2

;GUN Sounds

sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = cock.wav
sound5 =
fireloop = 1500

;HUD muzzleflash position

horiz = 0
vert = 0
forward = -3
alignx = 4
aligny = -2
alignz = 25

;HUD animation frames list

keyframe ratio = 1
select = 0,9
Idle = 10,38
Move = 39,53
Start fire = 54,56
automatic fire = 57,64
end fire = 65,70
reload = 71,99
cock = 100,115
putaway = 116,124

;HUD sound frames list

soundframes = 3
sframe0 = 57,1
sframe1 = 76,2
sframe2 = 98,4

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