I can understand why you would get mad and post what you did JSG, because people were insulting you and naturally, like everyone, you got mad. But people wouldn't say things like that if you had just listened to some of us the first time
. Many of us have told you repeatedly to wait to post your WIP's until they can compete with others on the board, but you kept posting them. Also, you've started a lot of games, but haven't focused on just one, which is something you need to do. Some tips when coming up with a large game project to stick to:
-Don't start something that just came out of your head, it may have sounded cool then, but in reality sucks
.
-Don't make a ripoff/copy of an existing game (why would people play your game instead of playing the professionally made, real one?
). No offense, but for example, your tycoon games, and "human life", are branches/ripoffs of current games, and they will be hard to make without getting sued or getting tired of
.
-Design, Design, Design. On my first big game, I designed it for 2-3 months before even starting a DBP project. Now I spend a few weeks on average designing my projects before starting them. If it doesn't look good on paper, it won't look good for real
.
-Pick something that will interest you, something unique, something you won't get tired of. What game have you always wanted to play? What have you always wanted to do that you can't? What interests you? What movies do you like, and why? Can you make a good game (without copyright infringement), based off of similar themes/ideas?
Once you get an idea, write everything down, even if it's not a great idea, you may find a way to improve on it. Change it, all the time. I change my design ideas all the time, removing, improving, and adding concepts.
Be prepared to work for a while (especially since your fairly new) on learning and making all the game concepts. I've programmed for 3 years and still don't know close to everything. You need to learn before making, that was my biggest mistake. I set out to make a game without knowing the concepts behind making it. Would you feel confident that if someone asked you to program anything, you would be able to make it? I didn't until recently, and even now, there are a few things I'm not sure about. You really need to know your stuff before you set out on a game. Get into 3D, do all the tutorials you can, experiment with them, add models, change them, try creating another snippet that accomplishes something practical using what you learned from a tutorial.
I know how exciting it is when you first get into game-making, and realize all that you can do, but often times many people, like Benny said, don't feel the same way about your ideas or projects, as you do, at least until they are well formulated and have some decent progress. You just have to resist the urge to show off everything you do (I had trouble with that too
), because although it's exciting to you, quite frankly, nobody else really cares
. If most people here can make in half an hour what your posting, it's not worth posting
.
We really aren't all that bad, but please, please, take our advice. We want/like to help, but when you continue(d) to ignore our advice and criticisms, it can just be frustrating. I was the same way, and had trouble taking criticism and adjusting to the "way of the forum" when I was starting. People may seem mean and like they just are out to insult you, but they aren't, like I said. If you give it some effort and listen to us, and adjust to how the forum works (for example, to start, it'd help even if you just capitalized the right letters, little things like that give impressions. We aren't grammar Nazi's, but when people do things out of laziness, like not capitalizing letters, not using puctuation, or using "noob talk" (ur, u, wut, wuz ), it just shows a lack of effort
), we will gladly help. I'm trying to help, not insult, and I hope this time you'll take my advice, and you'll be much more welcome in the forum
.