Creating architecture is a lot easier than characters,most of this stuff is no more than simple boxes and planes.
I can work pretty fast,I have always worked freelance and you have to be light on your toes to meet deadlines.The kerb drawings you referred to in another post are done in a few hours,I used to do 9' canvas portraits (of the famous) in the nightclubs in around 30-40mins as an 'act'.
I have also worked a lot in theatre,creating sets and designing lighting,did the lighting for a lot of big bands too when they appeared in my town,Faithless,Orbital,Iggy Pop (shameless name dropping) to name a few,so I guess a lot of this means I dont have to think too hard about some of these aspects when creating scenes for FPSC.
The little guy above was created some time ago,Didn't take too long to create the scenery and light it,I will be reducing his poly count,only 16000 for now,so he can appear in-game.
I wouldn't be doing this if not for yourself and s4's Vishnu
zilla,the lightrays are a decal,I was using Butter fingers Lyte/fx.
I had to create my own decal,no offence butters,it's just that I had to make it suit the level better by changing the colour and I wanted it to appear a lot smoother.
No I am not a Billionaire,would be nice
filya,I will create a video fairly soon.I want to get everything in place to create a proper trailer.The voice overs,music and sound f/x to name but a few of the things still to be done.
Created a quick test render of the prof in scene,in post below.
About the plants etc.
The flowers,grass and trees are simply renders against blue screen,I use Speedtree,taken into photoshop and given transparent layer.They are then applied to a plane.
Below is a couple of wireframes of the buildings to show how simple they are. Plus a little Elven magic
All of the stuff I have given away on the forums has been lttle experiments.I will be putting all my best work,and the time into creating it, into this game.
The screenshots so far are just me getting some objects into FPSC,and will be worked on some more,adding more detail.There is also the gameplay with puzzles and characters to populate it all.So it wont be finished overnight:I expect this thread will run even longer than Sinnin'Soul..

The plot and storyline are coming together as I create scenes and characters,this is kinda the wrong way to go about creating a story,but its working for me,interesting to see it all unfold as it goes along.I do have a good writer to hand who will bounce ideas with me.