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Geek Culture / anyone know aboutthis game?

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PAGAN_old
18
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Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 22nd Jan 2007 01:43 Edited at: 23rd Jan 2007 15:38
http://www.stalker-game.com

supposed to be a great huge game, read all about it.

been in development since probably 2002 I am guessing it will be (HL2*oblivion)^15

the faq is really large and detailed.

it is supposed to come out soon this year. although i think it was already released in Russia, i am not sure.


MOD EDIT: This takes you straight to the english version of the website
http://www.stalker-game.com/index_eng.html

dont hate people who rip you off,cheat and get away with it, learn from them
Dave J
Retired Moderator
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Location: Secret Military Pub, Down Under
Posted: 22nd Jan 2007 03:07
Yeah, they've been hyping it up for the past 3 years, now most people are just sick of waiting.


"Computers are useless, they can only give you answers."
Cian Rice
20
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Posted: 22nd Jan 2007 03:09
Yeah, the game died in the eye of the public but now it's appearing all over the place again. And no it's not out in Russia.

AlanC
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Location: Seattle, WA
Posted: 22nd Jan 2007 03:59
That looks awsome

Grandma
18
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Joined: 26th Dec 2005
Location: Norway, Guiding the New World Order
Posted: 23rd Jan 2007 13:30
Almost like "Too human" then.

It looks cool.

Crusing site now.

Comp : 1024mb Ram, 3.0ghz, GeforceFX 5800, 1,1TB storage
Fallout
22
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Location: Basingstoke, England
Posted: 24th Jan 2007 13:24 Edited at: 24th Jan 2007 13:24
I don't get it? Screenies look very dated and engine features mention directX8 and motion captured animation ... all very dated things. Admittedly I only spent 5 minutes on the site, but I failed to see why this is cool.


SpyDaniel
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Location: United Kingdom
Posted: 24th Jan 2007 13:47
It doesnt look too good. Like fallout said, it looks dated for being released in todays gaming world. The story is annoying to read also, as its been translated from Russian?
Van B
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Posted: 24th Jan 2007 13:59
It looks a bit too clonish for my liking, I mean they never make these games how they should, and I doubt this is any different. Ohh apocalypse, ohh mutant zombies, ohh not again already!

I'm getting tired of PC FPS games though, could be the problem - Gears of War on 360 is just too cool, it's damn fun, and a damn different deathmatch experience - someone needs to shake up PC FPS games in a similar fashion.

''Stick that in your text and scroll it!.''
Osiris
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Posted: 25th Jan 2007 00:17
Quote: "motion captured animation"


Fallout, Gears of War used MoCap for all of their animations.

Agent Dink
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Posted: 25th Jan 2007 02:34
Well, this game's graphics were excellent when it first popped up, but wow, they look dated now! I remember being wowed by these graphics a few years ago.

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
Osiris
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Posted: 25th Jan 2007 02:51
Look at it this way, we will all be able to play it in ultra mode!

Dave J
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Posted: 25th Jan 2007 05:07
Yeah, I bet that doesn't happen very often.


"Computers are useless, they can only give you answers."
Raven
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Posted: 25th Jan 2007 05:43
If it was released when it was suppose to be, it could've given Half-Life 2 a run for it's money in Graphics and Gameplay..

Now however it's just old and annoying.
Problem was the beta was leaked, and everyone was bitching it was WAAAAAAAAY to slow. (When you get 15fps on a SLi 6800 Setup at 2x1K resolution with everything on, there is something very wrong)

So then they changed it to DirectX9.1 (now DirectX9.0Ex) looked nice with the new lighting engine, then the 360 was released and since then it just seems like old news really.

Personally a game I'm looking forward to is Prenumbre - Overture, it looks stunning with some exciting gameplay design. It's a First Person Survival game, without any weapons except the environment.. the demo is very creepy and cool.

Fallout
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Posted: 25th Jan 2007 13:49
Quote: "Fallout, Gears of War used MoCap for all of their animations."


Yeah, but my point is, you don't really boast about it when listing your engine these days, since pretty much all FPS style games use mo-cap. It's not a new technology.


Tinkergirl
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Posted: 25th Jan 2007 15:06
I liked it back in the day when it was going to be a co-op, freeform terrifying visit into a world of cut throat mercinaries and scavengers in an unpredictable cruel landscape.

I even started writing to enter one of the short story competitons they had (swatted up on surviving radiation poisoning and everything - miso soup is quite good for it).

However, it's had the unique and interesting parts of it dropped, and it seems to be a standard FPS now. I'd have loved a freeform, co-op, scavenging FPS, too

Fallout
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Posted: 25th Jan 2007 15:53 Edited at: 25th Jan 2007 15:53
Didn't you know Tink? Innovation doesn't sell! Proof would be on another forum I visit where loads of people are getting excited about the new command and conquer ... specifically the mammoth tanks. Yay .. mammoth tanks, for the 5th iteration, spanning over 10 years. No, innovation doesn't sell. The best thing to do is do exactly the same thing over and over again until we're all convinced there is nothing else to put into games.


Grandma
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Posted: 25th Jan 2007 15:53
Quote: "I'd have loved a freeform, co-op, scavenging FPS"


That's my project right there. A freeform, coop, scavenging FPS.

I actually have scavange as a skill, lol.

Comp : 1024mb Ram, 3.0ghz, GeforceFX 5800, 1,1TB storage
Raven
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Posted: 26th Jan 2007 12:49
Quote: " Innovation doesn't sell! Proof would be on another forum I visit where loads of people are getting excited about the new command and conquer ... specifically the mammoth tanks. Yay .. mammoth tanks, for the 5th iteration, spanning over 10 years. No, innovation doesn't sell. The best thing to do is do exactly the same thing over and over again until we're all convinced there is nothing else to put into games. "


I don't think it's the fact that innovation doesn't sell, but the way it's implimented.

Viva Pinata for example is one of the best RTS I've played in a decade. It is quite innovative in the gameplay design, and the way that is it extremely freeform; you're basically creating a garden and coaxing artificial intelligence animals in, and to do what you want them to do in order to improve.
This said the game as a whole is an innovation, and the designs it's based on aren't.

Same goes for other very popular current generation games.
Gears of War for example, doesn't actually have anything particularly innovative; as the gameplay and story have been used before. The implimentation of it however makes it a very compelling game, and something that is now very popular.

Rainbow Six Vegas is another game that doesn't have necessarily innovative, but are new to the series that enhances it to a level that it looks and feels like a great leap forward; yet at the same time they've kept all of the previous elements that people loves about the series. This right now is one of my personal favourite games, because the implimentation of different innovations have been put together in a way that makes it a better game over predecessors.

Games that generally don't innovate in anyway like EA Sports games, basically are popular because of the sports fans. They purchase each new one for better graphics, and that seasons roaster.

Innovation certainly does sell games, it just depends on how it's integrated. Games that rely purely on the innovation generally fail because they focus on being innovative rather than on the game; and those that don't innovate are purchased because you know that the game is going to be a better looking version with some new features. So you already know you like it.

There is a point where even these games have to include innovations though just to keep peoples interest though.

PAGAN_old
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Posted: 29th Jan 2007 03:50 Edited at: 29th Jan 2007 04:02
whoever is complaining about the graphics, remember that graphics aren't everything. the game was in development since 2002. and not everyone has a 4 ghz dual core with 2 sli 8800GTX. I want this game to run on my pc I am more exited about the game play. for those who asked about freelancing, i am pretty sure the it will be freelance game. the most recent release date in march 2007.

i m pretty sure there will e an englsh version. But if there isn't,

Хорошо что я умею говорить по Русски!

dont hate people who rip you off,cheat and get away with it, learn from them
Raven
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Posted: 29th Jan 2007 05:00
Not seen the team working on it, actually release any media that hints at the gameplay. Not to be funny but unless it can compare to the likes of Half-Life, Halo, or Rainbow Six Vegas.. it's not something I'm going to be looking for.

I bet THQ are getting pissed off waiting for this title as much as we are given this team is wasting away their money.

Wiggett
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Posted: 29th Jan 2007 08:54
from what i remember it was supposed to be as shockingly new physics engine like half life 2 but before hl 2 was out, then hl2 came out and its not so shocking anymore. never heard of the free form co-op scavenging, but heck if that doesn't make me want to ddesign a new game.

Syndicate remastered: Corporate persuasion through urban violence.
Van B
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Posted: 29th Jan 2007 09:30
I think Gears of War is so big right now because of all these samey FPS games that we're seeing. I mean, R6:Vegas, is it any different from the other endless list of R6 games, each one improving on graphics, not on gameplay. Personally I'd take the original R6 and Rogue Spear over the new R6 efforts. Did anyone really get into Raven Shield or Lockdown?. They have great co-op modes, then add stupid time limits that ruin any fun. That's the think about R6, they're fairly technical games, take quite a bit of learning and tactics - sorry but I don't play games to be schooled, I play games to unwind.

In GoW your third person for a start, a lot of people simply won't play FPS games but enjoy GoW, because the camera system makes third person view work, like RE4 but even better. I love the way you can take cover, and still check all around, make sure your not being flanked etc, but the way you have that insight makes it fun. If you were stuck in first person, that wouldn't be possible, in fact it would be Doom3 in a different environment. GoW on XBox live is great fun, the way console shooters should be, in fact I don't remember a better multiplayer game in that genre.

''Stick that in your text and scroll it!.''
PAGAN_old
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Posted: 29th Jan 2007 22:20
http://www.gametrailers.com/gamepage.php?id=1246

plenty of trailers and video demos here

lets face it, game physics has been pretty much mastered. every modern fps has pretty much the same physics now.

this one is no different.

Although when watching the videos, i saw the physics screw up in several places, (delayed action, unequal response to the force applied) small things that i think are not worth bitching about.

the weapons demo had a pretty good display of physics.

dont hate people who rip you off,cheat and get away with it, learn from them

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