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FPSC Classic Scripts / interaction of entities

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old man
20
Years of Service
User Offline
Joined: 25th Feb 2004
Location:
Posted: 22nd Jan 2007 09:44
As a new licence holder I am really impressed with the flexibility and power of fpsc, but, (isn't that the way of the world?), I wonder if it is possible to interlink the entities?

To make my game less predictable I would like to add some logic of my own.

Imagine a room with three doors along with three signs, one over each door giving a clue as to the contents. Lurking behind two of the doors are enemies that will be released if the door is open,(easy), and behind the third door is some goodie like amo etc.

I can do all that but I would like to be able to change the signs and the contents "in game" to avoid the user simply remembering the position.

I know that I can do that in DBP but the power of FPSC is such that I want to develop my game in FPSC.

Is it possible?, do I need the game engine to modify? Please help an aged person in his time of need!

uff
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 22nd Jan 2007 18:34
It's an interesting question. Off the top of my head I can't think of any way to do that, but that doesn't mean it can't be done. Perhaps with a combination of events.... destroy and spawn maybe. I'll have to think about it.

Welcome to the wonderful world of FPSC.

Best.

I'm sorry, my answers are limited. You must ask the right question.

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