If your working with single images its easier to use "load image" because you won't have to worry about grabbing the image for sprites or having to use "set current bitmap 0" to change the working screen (when you want to go to the only bitmap users can see).
"Load bitmap" is useful when you need to grab multiple images from a single image or when you need to modify the image before the user sees it.
` Make a circle (seen by the user because we start on bitmap #0)
circle 50,50,49
` Grab the image
get image 1,0,0,100,100,1
` Delete the file if it already exists
` (just in case you run this more than once in Classic)
if file exist("temp4321.bmp")
delete file "temp4321.bmp"
endif
` Save the image as a bmp
save image "temp4321.bmp",1
` Clear the screen to remove the circle
cls
` Load the bmp to bitmap #1 (unseen by the user)
load bitmap "temp4321.bmp",1
` Change the ink color to red
ink rgb(255,0,0),0
` Add another circle in the middle
circle 50,50,25
` Grab the modified image
get image 1,0,0,100,100,1
` Change the current working screen to bitmap #0
` Without this anything you do will go to the last
` bitmap number used (in this case bitmap #1)
set current bitmap 0
` Randomly place 100 images
for t=1 to 100
paste image 1,rnd(640),rnd(480),1
next t
wait key