Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Decal alpha texture

Author
Message
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 26th Jan 2007 21:16
Hi Guys,
I have just made a blood decal for butterfingers's Visual damage system.But I can't figure out how to Alpha texture the "Not bloody bits". This has to be done for the decal to appear when the player is hurt. I would be very greatful if someone could Alpha texture the decal for me,and then repost it on this thread. I am using adobe photoshop for the decals.

Thanks

Josh

*file attached*

Demon Sun.Coming 2007. Mature gamers Only!!

Attachments

Login to view attachments
Phlum
18
Years of Service
User Offline
Joined: 30th Jul 2006
Location:
Posted: 26th Jan 2007 23:05
what does that mean? sorry for noob question. I still don't know.

-Phlumetoid

[center]
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 27th Jan 2007 02:29
I'm off to bed soon. I'll do it for you by tomorrow evening.
Hope you enjoy the system

Quote: "what does that mean? sorry for noob question. I still don't know."


alpha texture means using a new layer in shades of black and white, that when rendered in game define varying degrees of transparency

creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 27th Jan 2007 21:38
Thank you butterfingers,I look forward to it. By the way,what has happened to FOTF and Umbra?

Demon Sun.Coming 2007. Mature gamers Only!!

Phlum
18
Years of Service
User Offline
Joined: 30th Jul 2006
Location:
Posted: 27th Jan 2007 22:24
Okay here it is, in TGA. It's the best I could do, so you'll have to find a way to convert to DDS.

-Phlumetoid

[center]

Attachments

Login to view attachments
Bloodeath 6 6 6
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 27th Jan 2007 23:52
i can alpha it perfectly if you unseperate the background layer *the black/white* with all the brushes or bloody parts

You'll Know When You See It.

Death has no end
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 28th Jan 2007 12:41
@Bloodeath 6 6 6: It's all one layer. You can't seperate them.Feel free to download the decal and give it a try.
@Phlum- Thanks. Unfortunately ,it hasn't worked.

Let's hope butterfingers can get it to work.

Demon Sun.Coming 2007. Mature gamers Only!!

Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 28th Jan 2007 14:01
I'm eating breakfast, have it done in an hour or two.

Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 28th Jan 2007 17:41
By the way,what has happened to FOTF and Umbra?

cheers' for taking an interest.

Umbra2 is in post production. Waiting on permissions for some soundtrack material. Should be out by mid february. (theres actually gonna be a CD version available to buy with both episodes, soundtracks, some making of vids and a bunch of other goodies)

FOTF is looking shaky to be honest. The plot has been completely re-written, and much of the old level design has been stripped out. It's still running in a totally customised FPSC, but since the update, I've been having a nightmare re-sorting my gunsmoke decals, and getting my bloodsplats right again, to say nothing of the errors that we've been getting and slowdown.

It's very likely that FOTF will have to go down as a "learning experience", something that I cut my teeth on and learned FPSC in. Now that I can encorperate video, and do a bunch of new AI and character functions, FOTF can attain a new level of excellence that the earlier maps just don't have!

Phlum
18
Years of Service
User Offline
Joined: 30th Jul 2006
Location:
Posted: 28th Jan 2007 17:55
Ah well. How am I to do it?

-Phlumetoid

[center]
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 28th Jan 2007 20:48
@Butter fingers- Im glad to hear that Umbra is still in production. Please DO NOT abandon FOTF,It is one of the greatest games of all time. If you do abandon it,I shall be forced to run over your balls with a steamroller and stuff rotten cheese through your letterbox!!. Also,how is the alpha texture going?

Josh

@Phlum- Im not sure.Thats why im asking butterfingers

Demon Sun.Coming 2007. Mature gamers Only!!

creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 31st Jan 2007 20:12
Hi Butters
Have you finished the alpha texture yet?

Demon Sun.Coming 2007. Mature gamers Only!!

Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 31st Jan 2007 22:31
Here ya go! Post back when you've got it and I'll remove the download!

Attachments

Login to view attachments
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 1st Feb 2007 17:24 Edited at: 1st Feb 2007 17:30
Thanks Butterfingers. I shall test it out now.

-Josh-

ps: Lyte FX loooks awsome. I do think 10 quid is a bit steep though.

*EDIT* For some reason,it still shows the default FPSC damage HUD. Please help!!

Demon Sun.Coming 2007. Mature gamers Only!!

Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 1st Feb 2007 17:28
Quote: "I do think 10 quid is a bit steep though."


To be honest I'm not going to argue about the price. With 24 decals in the pack, that works out at less than $1 for each decal. When you consider each decal is totally custom, from the decal.dds through to the new marker meshes and icons, there's a lot of work going into each $1.

If this was any other game engine, I could sell for much more. So the price stays!!

[oh yeah, and its well worth buying!]

Smitho
18
Years of Service
User Offline
Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 1st Feb 2007 18:52
Quote: "I shall be forced to run over your balls with a steamroller and stuff rotten cheese through your letterbox"


I don;t think he'd be quite bothered about the second bit... Perhaps the first bit, though haha
Yeah, it would be cool to see FOTF done, but I know how hard it is to crack on when you just cant be bothered

creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 4th Feb 2007 14:31 Edited at: 4th Feb 2007 14:42
*Sorry, I posted twice. Read the post below*

Demon Sun.Coming 2007. Mature gamers Only!!

creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 4th Feb 2007 14:32
@Butter fingers:
Quote: "its well worth buying"

I know,It looks awsome. Also,why isn't the alpha texture working. Do I have to use empty's Mod for the damage system to work?

Demon Sun.Coming 2007. Mature gamers Only!!

Phlum
18
Years of Service
User Offline
Joined: 30th Jul 2006
Location:
Posted: 10th Feb 2007 18:07
I think so; it's on his site i think.

[center]

Login to post a reply

Server time is: 2024-11-05 23:23:00
Your offset time is: 2024-11-05 23:23:00